Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ricardo Cabello 6df942c183 Merge pull request #6299 from satori99/alphatest пре 10 година
build 94f06e2dad Updated builds. пре 10 година
docs 029ab071c2 Merge pull request #6257 from TatumCreative/geometry-browser1 пре 10 година
editor 3d85d2ce70 Merge pull request #6263 from bhouston/ambientOcclusionMap пре 10 година
examples 53cc6513f2 Merge pull request #6295 from bhouston/log2_not_Supported пре 10 година
src 6df942c183 Merge pull request #6299 from satori99/alphatest пре 10 година
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs пре 10 година
utils 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap пре 10 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE c12770459e change *copy; to © пре 10 година
README.md bb3c743e67 Changed README example to use WebGLRenderer. пре 11 година
bower.json eee2319608 r71 пре 10 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases