Mr.doob b7ab5569bf Merge pull request #13876 from Mugen87/dev3 %!s(int64=7) %!d(string=hai) anos
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AdaptiveToneMappingPass.js 832c2ca0f3 Clone defines %!s(int64=7) %!d(string=hai) anos
BloomPass.js 6d2656766c Merge branch 'dev' into renderTargetNames %!s(int64=8) %!d(string=hai) anos
BokehPass.js 832c2ca0f3 Clone defines %!s(int64=7) %!d(string=hai) anos
ClearPass.js 97c6b2e527 add support for explicit clearColor clearAlpha on ClearPass, as well as the ability to render to screen. (#9154) %!s(int64=9) %!d(string=hai) anos
CubeTexturePass.js 309723cd09 Support backgrounds (cube, texture, color) via passes (#9158) %!s(int64=9) %!d(string=hai) anos
DotScreenPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
EffectComposer.js be6bd29fd1 EffectComposer: Clean up %!s(int64=7) %!d(string=hai) anos
FilmPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
GlitchPass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
HalftonePass.js 288cf2fb45 add pass params %!s(int64=7) %!d(string=hai) anos
MaskPass.js 87ae9e7153 Fixed postprocessing Object.assign()s. %!s(int64=9) %!d(string=hai) anos
OutlinePass.js 2caaa3d700 OutlinePass: Honor visibility state %!s(int64=7) %!d(string=hai) anos
RenderPass.js e0df8d13c1 Add clearDepth attribute to RenderPass %!s(int64=8) %!d(string=hai) anos
SAOPass.js 8f194ec566 Examples: Clean up %!s(int64=7) %!d(string=hai) anos
SMAAPass.js 832c2ca0f3 Clone defines %!s(int64=7) %!d(string=hai) anos
SSAARenderPass.js 8f194ec566 Examples: Clean up %!s(int64=7) %!d(string=hai) anos
SSAOPass.js e6f08bdace Changed code and added some documentation. %!s(int64=8) %!d(string=hai) anos
SavePass.js 7119c4c084 Clean up. %!s(int64=8) %!d(string=hai) anos
ShaderPass.js 832c2ca0f3 Clone defines %!s(int64=7) %!d(string=hai) anos
TAARenderPass.js 7119c4c084 Clean up. %!s(int64=8) %!d(string=hai) anos
TexturePass.js eafc8ad66d Added comments %!s(int64=8) %!d(string=hai) anos
UnrealBloomPass.js 6f42b96562 Clean Up %!s(int64=8) %!d(string=hai) anos