LegacyGLTFLoader.js 47 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.LegacyGLTFLoader = ( function () {
  8. function LegacyGLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. LegacyGLTFLoader.prototype = {
  12. constructor: LegacyGLTFLoader,
  13. crossOrigin: 'Anonymous',
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.LoaderUtils.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, path, onLoad );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, path, callback ) {
  30. var content;
  31. var extensions = {};
  32. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. var glTF = {
  49. "scene": scene,
  50. "scenes": scenes,
  51. "cameras": cameras,
  52. "animations": animations
  53. };
  54. callback( glTF );
  55. } );
  56. }
  57. };
  58. /* GLTFREGISTRY */
  59. function GLTFRegistry() {
  60. var objects = {};
  61. return {
  62. get: function ( key ) {
  63. return objects[ key ];
  64. },
  65. add: function ( key, object ) {
  66. objects[ key ] = object;
  67. },
  68. remove: function ( key ) {
  69. delete objects[ key ];
  70. },
  71. removeAll: function () {
  72. objects = {};
  73. },
  74. update: function ( scene, camera ) {
  75. for ( var name in objects ) {
  76. var object = objects[ name ];
  77. if ( object.update ) {
  78. object.update( scene, camera );
  79. }
  80. }
  81. }
  82. };
  83. }
  84. /* GLTFSHADERS */
  85. LegacyGLTFLoader.Shaders = {
  86. update: function () {
  87. console.warn( 'THREE.LegacyGLTFLoader.Shaders has been deprecated, and now updates automatically.' );
  88. }
  89. };
  90. /* GLTFSHADER */
  91. function GLTFShader( targetNode, allNodes ) {
  92. var boundUniforms = {};
  93. // bind each uniform to its source node
  94. var uniforms = targetNode.material.uniforms;
  95. for ( var uniformId in uniforms ) {
  96. var uniform = uniforms[ uniformId ];
  97. if ( uniform.semantic ) {
  98. var sourceNodeRef = uniform.node;
  99. var sourceNode = targetNode;
  100. if ( sourceNodeRef ) {
  101. sourceNode = allNodes[ sourceNodeRef ];
  102. }
  103. boundUniforms[ uniformId ] = {
  104. semantic: uniform.semantic,
  105. sourceNode: sourceNode,
  106. targetNode: targetNode,
  107. uniform: uniform
  108. };
  109. }
  110. }
  111. this.boundUniforms = boundUniforms;
  112. this._m4 = new THREE.Matrix4();
  113. }
  114. // Update - update all the uniform values
  115. GLTFShader.prototype.update = function ( scene, camera ) {
  116. var boundUniforms = this.boundUniforms;
  117. for ( var name in boundUniforms ) {
  118. var boundUniform = boundUniforms[ name ];
  119. switch ( boundUniform.semantic ) {
  120. case "MODELVIEW":
  121. var m4 = boundUniform.uniform.value;
  122. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  123. break;
  124. case "MODELVIEWINVERSETRANSPOSE":
  125. var m3 = boundUniform.uniform.value;
  126. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  127. m3.getNormalMatrix( this._m4 );
  128. break;
  129. case "PROJECTION":
  130. var m4 = boundUniform.uniform.value;
  131. m4.copy( camera.projectionMatrix );
  132. break;
  133. case "JOINTMATRIX":
  134. var m4v = boundUniform.uniform.value;
  135. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  136. // So it goes like this:
  137. // SkinnedMesh world matrix is already baked into MODELVIEW;
  138. // transform joints to local space,
  139. // then transform using joint's inverse
  140. m4v[ mi ]
  141. .getInverse( boundUniform.sourceNode.matrixWorld )
  142. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  143. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  144. .multiply( boundUniform.targetNode.bindMatrix );
  145. }
  146. break;
  147. default :
  148. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  149. break;
  150. }
  151. }
  152. };
  153. /* ANIMATION */
  154. LegacyGLTFLoader.Animations = {
  155. update: function () {
  156. console.warn( 'THREE.LegacyGLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  157. }
  158. };
  159. /*********************************/
  160. /********** EXTENSIONS ***********/
  161. /*********************************/
  162. var EXTENSIONS = {
  163. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  164. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  165. };
  166. /* MATERIALS COMMON EXTENSION */
  167. function GLTFMaterialsCommonExtension( json ) {
  168. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  169. this.lights = {};
  170. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  171. var lights = extension.lights || {};
  172. for ( var lightId in lights ) {
  173. var light = lights[ lightId ];
  174. var lightNode;
  175. var lightParams = light[ light.type ];
  176. var color = new THREE.Color().fromArray( lightParams.color );
  177. switch ( light.type ) {
  178. case "directional":
  179. lightNode = new THREE.DirectionalLight( color );
  180. lightNode.position.set( 0, 0, 1 );
  181. break;
  182. case "point":
  183. lightNode = new THREE.PointLight( color );
  184. break;
  185. case "spot":
  186. lightNode = new THREE.SpotLight( color );
  187. lightNode.position.set( 0, 0, 1 );
  188. break;
  189. case "ambient":
  190. lightNode = new THREE.AmbientLight( color );
  191. break;
  192. }
  193. if ( lightNode ) {
  194. this.lights[ lightId ] = lightNode;
  195. }
  196. }
  197. }
  198. /* BINARY EXTENSION */
  199. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  200. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  201. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  202. function GLTFBinaryExtension( data ) {
  203. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  204. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  205. var header = {
  206. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  207. version: headerView.getUint32( 4, true ),
  208. length: headerView.getUint32( 8, true ),
  209. contentLength: headerView.getUint32( 12, true ),
  210. contentFormat: headerView.getUint32( 16, true )
  211. };
  212. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  213. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  214. if ( header[ key ] !== value ) {
  215. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  216. }
  217. }
  218. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  219. this.header = header;
  220. this.content = THREE.LoaderUtils.decodeText( contentArray );
  221. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  222. }
  223. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  224. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  225. var array = new Uint8Array( bufferView );
  226. return THREE.LoaderUtils.decodeText( array );
  227. };
  228. /*********************************/
  229. /********** INTERNALS ************/
  230. /*********************************/
  231. /* CONSTANTS */
  232. var WEBGL_CONSTANTS = {
  233. FLOAT: 5126,
  234. //FLOAT_MAT2: 35674,
  235. FLOAT_MAT3: 35675,
  236. FLOAT_MAT4: 35676,
  237. FLOAT_VEC2: 35664,
  238. FLOAT_VEC3: 35665,
  239. FLOAT_VEC4: 35666,
  240. LINEAR: 9729,
  241. REPEAT: 10497,
  242. SAMPLER_2D: 35678,
  243. TRIANGLES: 4,
  244. LINES: 1,
  245. UNSIGNED_BYTE: 5121,
  246. UNSIGNED_SHORT: 5123,
  247. VERTEX_SHADER: 35633,
  248. FRAGMENT_SHADER: 35632
  249. };
  250. var WEBGL_TYPE = {
  251. 5126: Number,
  252. //35674: THREE.Matrix2,
  253. 35675: THREE.Matrix3,
  254. 35676: THREE.Matrix4,
  255. 35664: THREE.Vector2,
  256. 35665: THREE.Vector3,
  257. 35666: THREE.Vector4,
  258. 35678: THREE.Texture
  259. };
  260. var WEBGL_COMPONENT_TYPES = {
  261. 5120: Int8Array,
  262. 5121: Uint8Array,
  263. 5122: Int16Array,
  264. 5123: Uint16Array,
  265. 5125: Uint32Array,
  266. 5126: Float32Array
  267. };
  268. var WEBGL_FILTERS = {
  269. 9728: THREE.NearestFilter,
  270. 9729: THREE.LinearFilter,
  271. 9984: THREE.NearestMipMapNearestFilter,
  272. 9985: THREE.LinearMipMapNearestFilter,
  273. 9986: THREE.NearestMipMapLinearFilter,
  274. 9987: THREE.LinearMipMapLinearFilter
  275. };
  276. var WEBGL_WRAPPINGS = {
  277. 33071: THREE.ClampToEdgeWrapping,
  278. 33648: THREE.MirroredRepeatWrapping,
  279. 10497: THREE.RepeatWrapping
  280. };
  281. var WEBGL_TEXTURE_FORMATS = {
  282. 6406: THREE.AlphaFormat,
  283. 6407: THREE.RGBFormat,
  284. 6408: THREE.RGBAFormat,
  285. 6409: THREE.LuminanceFormat,
  286. 6410: THREE.LuminanceAlphaFormat
  287. };
  288. var WEBGL_TEXTURE_DATATYPES = {
  289. 5121: THREE.UnsignedByteType,
  290. 32819: THREE.UnsignedShort4444Type,
  291. 32820: THREE.UnsignedShort5551Type,
  292. 33635: THREE.UnsignedShort565Type
  293. };
  294. var WEBGL_SIDES = {
  295. 1028: THREE.BackSide, // Culling front
  296. 1029: THREE.FrontSide // Culling back
  297. //1032: THREE.NoSide // Culling front and back, what to do?
  298. };
  299. var WEBGL_DEPTH_FUNCS = {
  300. 512: THREE.NeverDepth,
  301. 513: THREE.LessDepth,
  302. 514: THREE.EqualDepth,
  303. 515: THREE.LessEqualDepth,
  304. 516: THREE.GreaterEqualDepth,
  305. 517: THREE.NotEqualDepth,
  306. 518: THREE.GreaterEqualDepth,
  307. 519: THREE.AlwaysDepth
  308. };
  309. var WEBGL_BLEND_EQUATIONS = {
  310. 32774: THREE.AddEquation,
  311. 32778: THREE.SubtractEquation,
  312. 32779: THREE.ReverseSubtractEquation
  313. };
  314. var WEBGL_BLEND_FUNCS = {
  315. 0: THREE.ZeroFactor,
  316. 1: THREE.OneFactor,
  317. 768: THREE.SrcColorFactor,
  318. 769: THREE.OneMinusSrcColorFactor,
  319. 770: THREE.SrcAlphaFactor,
  320. 771: THREE.OneMinusSrcAlphaFactor,
  321. 772: THREE.DstAlphaFactor,
  322. 773: THREE.OneMinusDstAlphaFactor,
  323. 774: THREE.DstColorFactor,
  324. 775: THREE.OneMinusDstColorFactor,
  325. 776: THREE.SrcAlphaSaturateFactor
  326. // The followings are not supported by Three.js yet
  327. //32769: CONSTANT_COLOR,
  328. //32770: ONE_MINUS_CONSTANT_COLOR,
  329. //32771: CONSTANT_ALPHA,
  330. //32772: ONE_MINUS_CONSTANT_COLOR
  331. };
  332. var WEBGL_TYPE_SIZES = {
  333. 'SCALAR': 1,
  334. 'VEC2': 2,
  335. 'VEC3': 3,
  336. 'VEC4': 4,
  337. 'MAT2': 4,
  338. 'MAT3': 9,
  339. 'MAT4': 16
  340. };
  341. var PATH_PROPERTIES = {
  342. scale: 'scale',
  343. translation: 'position',
  344. rotation: 'quaternion'
  345. };
  346. var INTERPOLATION = {
  347. LINEAR: THREE.InterpolateLinear,
  348. STEP: THREE.InterpolateDiscrete
  349. };
  350. var STATES_ENABLES = {
  351. 2884: 'CULL_FACE',
  352. 2929: 'DEPTH_TEST',
  353. 3042: 'BLEND',
  354. 3089: 'SCISSOR_TEST',
  355. 32823: 'POLYGON_OFFSET_FILL',
  356. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  357. };
  358. /* UTILITY FUNCTIONS */
  359. function _each( object, callback, thisObj ) {
  360. if ( !object ) {
  361. return Promise.resolve();
  362. }
  363. var results;
  364. var fns = [];
  365. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  366. results = [];
  367. var length = object.length;
  368. for ( var idx = 0; idx < length; idx ++ ) {
  369. var value = callback.call( thisObj || this, object[ idx ], idx );
  370. if ( value ) {
  371. fns.push( value );
  372. if ( value instanceof Promise ) {
  373. value.then( function( key, value ) {
  374. results[ key ] = value;
  375. }.bind( this, idx ));
  376. } else {
  377. results[ idx ] = value;
  378. }
  379. }
  380. }
  381. } else {
  382. results = {};
  383. for ( var key in object ) {
  384. if ( object.hasOwnProperty( key ) ) {
  385. var value = callback.call( thisObj || this, object[ key ], key );
  386. if ( value ) {
  387. fns.push( value );
  388. if ( value instanceof Promise ) {
  389. value.then( function( key, value ) {
  390. results[ key ] = value;
  391. }.bind( this, key ));
  392. } else {
  393. results[ key ] = value;
  394. }
  395. }
  396. }
  397. }
  398. }
  399. return Promise.all( fns ).then( function() {
  400. return results;
  401. });
  402. }
  403. function resolveURL( url, path ) {
  404. // Invalid URL
  405. if ( typeof url !== 'string' || url === '' )
  406. return '';
  407. // Absolute URL http://,https://,//
  408. if ( /^(https?:)?\/\//i.test( url ) ) {
  409. return url;
  410. }
  411. // Data URI
  412. if ( /^data:.*,.*$/i.test( url ) ) {
  413. return url;
  414. }
  415. // Blob URL
  416. if ( /^blob:.*$/i.test( url ) ) {
  417. return url;
  418. }
  419. // Relative URL
  420. return ( path || '' ) + url;
  421. }
  422. // Three.js seems too dependent on attribute names so globally
  423. // replace those in the shader code
  424. function replaceTHREEShaderAttributes( shaderText, technique ) {
  425. // Expected technique attributes
  426. var attributes = {};
  427. for ( var attributeId in technique.attributes ) {
  428. var pname = technique.attributes[ attributeId ];
  429. var param = technique.parameters[ pname ];
  430. var atype = param.type;
  431. var semantic = param.semantic;
  432. attributes[ attributeId ] = {
  433. type: atype,
  434. semantic: semantic
  435. };
  436. }
  437. // Figure out which attributes to change in technique
  438. var shaderParams = technique.parameters;
  439. var shaderAttributes = technique.attributes;
  440. var params = {};
  441. for ( var attributeId in attributes ) {
  442. var pname = shaderAttributes[ attributeId ];
  443. var shaderParam = shaderParams[ pname ];
  444. var semantic = shaderParam.semantic;
  445. if ( semantic ) {
  446. params[ attributeId ] = shaderParam;
  447. }
  448. }
  449. for ( var pname in params ) {
  450. var param = params[ pname ];
  451. var semantic = param.semantic;
  452. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  453. switch ( semantic ) {
  454. case "POSITION":
  455. shaderText = shaderText.replace( regEx, 'position' );
  456. break;
  457. case "NORMAL":
  458. shaderText = shaderText.replace( regEx, 'normal' );
  459. break;
  460. case 'TEXCOORD_0':
  461. case 'TEXCOORD0':
  462. case 'TEXCOORD':
  463. shaderText = shaderText.replace( regEx, 'uv' );
  464. break;
  465. case 'TEXCOORD_1':
  466. shaderText = shaderText.replace( regEx, 'uv2' );
  467. break;
  468. case 'COLOR_0':
  469. case 'COLOR0':
  470. case 'COLOR':
  471. shaderText = shaderText.replace( regEx, 'color' );
  472. break;
  473. case "WEIGHT":
  474. shaderText = shaderText.replace( regEx, 'skinWeight' );
  475. break;
  476. case "JOINT":
  477. shaderText = shaderText.replace( regEx, 'skinIndex' );
  478. break;
  479. }
  480. }
  481. return shaderText;
  482. }
  483. function createDefaultMaterial() {
  484. return new THREE.MeshPhongMaterial( {
  485. color: 0x00000,
  486. emissive: 0x888888,
  487. specular: 0x000000,
  488. shininess: 0,
  489. transparent: false,
  490. depthTest: true,
  491. side: THREE.FrontSide
  492. } );
  493. }
  494. // Deferred constructor for RawShaderMaterial types
  495. function DeferredShaderMaterial( params ) {
  496. this.isDeferredShaderMaterial = true;
  497. this.params = params;
  498. }
  499. DeferredShaderMaterial.prototype.create = function () {
  500. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  501. for ( var uniformId in this.params.uniforms ) {
  502. var originalUniform = this.params.uniforms[ uniformId ];
  503. if ( originalUniform.value instanceof THREE.Texture ) {
  504. uniforms[ uniformId ].value = originalUniform.value;
  505. uniforms[ uniformId ].value.needsUpdate = true;
  506. }
  507. uniforms[ uniformId ].semantic = originalUniform.semantic;
  508. uniforms[ uniformId ].node = originalUniform.node;
  509. }
  510. this.params.uniforms = uniforms;
  511. return new THREE.RawShaderMaterial( this.params );
  512. };
  513. /* GLTF PARSER */
  514. function GLTFParser( json, extensions, options ) {
  515. this.json = json || {};
  516. this.extensions = extensions || {};
  517. this.options = options || {};
  518. // loader object cache
  519. this.cache = new GLTFRegistry();
  520. }
  521. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  522. var _dependencies = {};
  523. for ( var i = 0; i < dependencies.length; i ++ ) {
  524. var dependency = dependencies[ i ];
  525. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  526. var cached = this.cache.get( dependency );
  527. if ( cached !== undefined ) {
  528. _dependencies[ dependency ] = cached;
  529. } else if ( this[ fnName ] ) {
  530. var fn = this[ fnName ]();
  531. this.cache.add( dependency, fn );
  532. _dependencies[ dependency ] = fn;
  533. }
  534. }
  535. return _each( _dependencies, function ( dependency ) {
  536. return dependency;
  537. } );
  538. };
  539. GLTFParser.prototype.parse = function ( callback ) {
  540. var json = this.json;
  541. // Clear the loader cache
  542. this.cache.removeAll();
  543. // Fire the callback on complete
  544. this._withDependencies( [
  545. "scenes",
  546. "cameras",
  547. "animations"
  548. ] ).then( function ( dependencies ) {
  549. var scenes = [];
  550. for ( var name in dependencies.scenes ) {
  551. scenes.push( dependencies.scenes[ name ] );
  552. }
  553. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  554. var cameras = [];
  555. for ( var name in dependencies.cameras ) {
  556. var camera = dependencies.cameras[ name ];
  557. cameras.push( camera );
  558. }
  559. var animations = [];
  560. for ( var name in dependencies.animations ) {
  561. animations.push( dependencies.animations[ name ] );
  562. }
  563. callback( scene, scenes, cameras, animations );
  564. } );
  565. };
  566. GLTFParser.prototype.loadShaders = function () {
  567. var json = this.json;
  568. var extensions = this.extensions;
  569. var options = this.options;
  570. return this._withDependencies( [
  571. "bufferViews"
  572. ] ).then( function ( dependencies ) {
  573. return _each( json.shaders, function ( shader ) {
  574. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  575. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  576. }
  577. return new Promise( function ( resolve ) {
  578. var loader = new THREE.FileLoader();
  579. loader.setResponseType( 'text' );
  580. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  581. resolve( shaderText );
  582. } );
  583. } );
  584. } );
  585. } );
  586. };
  587. GLTFParser.prototype.loadBuffers = function () {
  588. var json = this.json;
  589. var extensions = this.extensions;
  590. var options = this.options;
  591. return _each( json.buffers, function ( buffer, name ) {
  592. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  593. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  594. }
  595. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  596. return new Promise( function ( resolve ) {
  597. var loader = new THREE.FileLoader();
  598. loader.setResponseType( 'arraybuffer' );
  599. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  600. resolve( buffer );
  601. } );
  602. } );
  603. } else {
  604. console.warn( 'THREE.LegacyGLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  605. }
  606. } );
  607. };
  608. GLTFParser.prototype.loadBufferViews = function () {
  609. var json = this.json;
  610. return this._withDependencies( [
  611. "buffers"
  612. ] ).then( function ( dependencies ) {
  613. return _each( json.bufferViews, function ( bufferView ) {
  614. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  615. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  616. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  617. } );
  618. } );
  619. };
  620. GLTFParser.prototype.loadAccessors = function () {
  621. var json = this.json;
  622. return this._withDependencies( [
  623. "bufferViews"
  624. ] ).then( function ( dependencies ) {
  625. return _each( json.accessors, function ( accessor ) {
  626. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  627. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  628. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  629. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  630. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  631. var itemBytes = elementBytes * itemSize;
  632. // The buffer is not interleaved if the stride is the item size in bytes.
  633. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  634. // Use the full buffer if it's interleaved.
  635. var array = new TypedArray( arraybuffer );
  636. // Integer parameters to IB/IBA are in array elements, not bytes.
  637. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  638. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  639. } else {
  640. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  641. return new THREE.BufferAttribute( array, itemSize );
  642. }
  643. } );
  644. } );
  645. };
  646. GLTFParser.prototype.loadTextures = function () {
  647. var json = this.json;
  648. var extensions = this.extensions;
  649. var options = this.options;
  650. return this._withDependencies( [
  651. "bufferViews"
  652. ] ).then( function ( dependencies ) {
  653. return _each( json.textures, function ( texture ) {
  654. if ( texture.source ) {
  655. return new Promise( function ( resolve ) {
  656. var source = json.images[ texture.source ];
  657. var sourceUri = source.uri;
  658. var isObjectURL = false;
  659. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  660. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  661. var bufferView = dependencies.bufferViews[ metadata.bufferView ];
  662. var blob = new Blob( [ bufferView ], { type: metadata.mimeType } );
  663. sourceUri = URL.createObjectURL( blob );
  664. isObjectURL = true;
  665. }
  666. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  667. if ( textureLoader === null ) {
  668. textureLoader = new THREE.TextureLoader();
  669. }
  670. textureLoader.setCrossOrigin( options.crossOrigin );
  671. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  672. if ( isObjectURL ) URL.revokeObjectURL( sourceUri );
  673. _texture.flipY = false;
  674. if ( texture.name !== undefined ) _texture.name = texture.name;
  675. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  676. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  677. console.warn( 'THREE.LegacyGLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  678. 'internalFormat will be forced to be the same value as format.' );
  679. }
  680. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  681. if ( texture.sampler ) {
  682. var sampler = json.samplers[ texture.sampler ];
  683. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  684. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  685. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  686. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  687. }
  688. resolve( _texture );
  689. }, undefined, function () {
  690. if ( isObjectURL ) URL.revokeObjectURL( sourceUri );
  691. resolve();
  692. } );
  693. } );
  694. }
  695. } );
  696. } );
  697. };
  698. GLTFParser.prototype.loadMaterials = function () {
  699. var json = this.json;
  700. return this._withDependencies( [
  701. "shaders",
  702. "textures"
  703. ] ).then( function ( dependencies ) {
  704. return _each( json.materials, function ( material ) {
  705. var materialType;
  706. var materialValues = {};
  707. var materialParams = {};
  708. var khr_material;
  709. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  710. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  711. }
  712. if ( khr_material ) {
  713. // don't copy over unused values to avoid material warning spam
  714. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  715. switch ( khr_material.technique ) {
  716. case 'BLINN' :
  717. case 'PHONG' :
  718. materialType = THREE.MeshPhongMaterial;
  719. keys.push( 'diffuse', 'specular', 'shininess' );
  720. break;
  721. case 'LAMBERT' :
  722. materialType = THREE.MeshLambertMaterial;
  723. keys.push( 'diffuse' );
  724. break;
  725. case 'CONSTANT' :
  726. default :
  727. materialType = THREE.MeshBasicMaterial;
  728. break;
  729. }
  730. keys.forEach( function( v ) {
  731. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  732. } );
  733. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  734. materialParams.side = THREE.DoubleSide;
  735. }
  736. if ( khr_material.transparent || materialValues.transparent ) {
  737. materialParams.transparent = true;
  738. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  739. }
  740. } else if ( material.technique === undefined ) {
  741. materialType = THREE.MeshPhongMaterial;
  742. Object.assign( materialValues, material.values );
  743. } else {
  744. materialType = DeferredShaderMaterial;
  745. var technique = json.techniques[ material.technique ];
  746. materialParams.uniforms = {};
  747. var program = json.programs[ technique.program ];
  748. if ( program ) {
  749. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  750. if ( ! materialParams.fragmentShader ) {
  751. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  752. materialType = THREE.MeshPhongMaterial;
  753. }
  754. var vertexShader = dependencies.shaders[ program.vertexShader ];
  755. if ( ! vertexShader ) {
  756. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  757. materialType = THREE.MeshPhongMaterial;
  758. }
  759. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  760. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  761. var uniforms = technique.uniforms;
  762. for ( var uniformId in uniforms ) {
  763. var pname = uniforms[ uniformId ];
  764. var shaderParam = technique.parameters[ pname ];
  765. var ptype = shaderParam.type;
  766. if ( WEBGL_TYPE[ ptype ] ) {
  767. var pcount = shaderParam.count;
  768. var value;
  769. if ( material.values !== undefined ) value = material.values[ pname ];
  770. var uvalue = new WEBGL_TYPE[ ptype ]();
  771. var usemantic = shaderParam.semantic;
  772. var unode = shaderParam.node;
  773. switch ( ptype ) {
  774. case WEBGL_CONSTANTS.FLOAT:
  775. uvalue = shaderParam.value;
  776. if ( pname == "transparency" ) {
  777. materialParams.transparent = true;
  778. }
  779. if ( value !== undefined ) {
  780. uvalue = value;
  781. }
  782. break;
  783. case WEBGL_CONSTANTS.FLOAT_VEC2:
  784. case WEBGL_CONSTANTS.FLOAT_VEC3:
  785. case WEBGL_CONSTANTS.FLOAT_VEC4:
  786. case WEBGL_CONSTANTS.FLOAT_MAT3:
  787. if ( shaderParam && shaderParam.value ) {
  788. uvalue.fromArray( shaderParam.value );
  789. }
  790. if ( value ) {
  791. uvalue.fromArray( value );
  792. }
  793. break;
  794. case WEBGL_CONSTANTS.FLOAT_MAT2:
  795. // what to do?
  796. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  797. break;
  798. case WEBGL_CONSTANTS.FLOAT_MAT4:
  799. if ( pcount ) {
  800. uvalue = new Array( pcount );
  801. for ( var mi = 0; mi < pcount; mi ++ ) {
  802. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  803. }
  804. if ( shaderParam && shaderParam.value ) {
  805. var m4v = shaderParam.value;
  806. uvalue.fromArray( m4v );
  807. }
  808. if ( value ) {
  809. uvalue.fromArray( value );
  810. }
  811. } else {
  812. if ( shaderParam && shaderParam.value ) {
  813. var m4 = shaderParam.value;
  814. uvalue.fromArray( m4 );
  815. }
  816. if ( value ) {
  817. uvalue.fromArray( value );
  818. }
  819. }
  820. break;
  821. case WEBGL_CONSTANTS.SAMPLER_2D:
  822. if ( value !== undefined ) {
  823. uvalue = dependencies.textures[ value ];
  824. } else if ( shaderParam.value !== undefined ) {
  825. uvalue = dependencies.textures[ shaderParam.value ];
  826. } else {
  827. uvalue = null;
  828. }
  829. break;
  830. }
  831. materialParams.uniforms[ uniformId ] = {
  832. value: uvalue,
  833. semantic: usemantic,
  834. node: unode
  835. };
  836. } else {
  837. throw new Error( "Unknown shader uniform param type: " + ptype );
  838. }
  839. }
  840. var states = technique.states || {};
  841. var enables = states.enable || [];
  842. var functions = states.functions || {};
  843. var enableCullFace = false;
  844. var enableDepthTest = false;
  845. var enableBlend = false;
  846. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  847. var enable = enables[ i ];
  848. switch ( STATES_ENABLES[ enable ] ) {
  849. case 'CULL_FACE':
  850. enableCullFace = true;
  851. break;
  852. case 'DEPTH_TEST':
  853. enableDepthTest = true;
  854. break;
  855. case 'BLEND':
  856. enableBlend = true;
  857. break;
  858. // TODO: implement
  859. case 'SCISSOR_TEST':
  860. case 'POLYGON_OFFSET_FILL':
  861. case 'SAMPLE_ALPHA_TO_COVERAGE':
  862. break;
  863. default:
  864. throw new Error( "Unknown technique.states.enable: " + enable );
  865. }
  866. }
  867. if ( enableCullFace ) {
  868. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  869. } else {
  870. materialParams.side = THREE.DoubleSide;
  871. }
  872. materialParams.depthTest = enableDepthTest;
  873. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  874. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  875. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  876. materialParams.transparent = enableBlend;
  877. var blendEquationSeparate = functions.blendEquationSeparate;
  878. if ( blendEquationSeparate !== undefined ) {
  879. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  880. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  881. } else {
  882. materialParams.blendEquation = THREE.AddEquation;
  883. materialParams.blendEquationAlpha = THREE.AddEquation;
  884. }
  885. var blendFuncSeparate = functions.blendFuncSeparate;
  886. if ( blendFuncSeparate !== undefined ) {
  887. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  888. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  889. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  890. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  891. } else {
  892. materialParams.blendSrc = THREE.OneFactor;
  893. materialParams.blendDst = THREE.ZeroFactor;
  894. materialParams.blendSrcAlpha = THREE.OneFactor;
  895. materialParams.blendDstAlpha = THREE.ZeroFactor;
  896. }
  897. }
  898. }
  899. if ( Array.isArray( materialValues.diffuse ) ) {
  900. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  901. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  902. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  903. }
  904. delete materialParams.diffuse;
  905. if ( typeof( materialValues.reflective ) === 'string' ) {
  906. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  907. }
  908. if ( typeof( materialValues.bump ) === 'string' ) {
  909. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  910. }
  911. if ( Array.isArray( materialValues.emission ) ) {
  912. if ( materialType === THREE.MeshBasicMaterial ) {
  913. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  914. } else {
  915. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  916. }
  917. } else if ( typeof( materialValues.emission ) === 'string' ) {
  918. if ( materialType === THREE.MeshBasicMaterial ) {
  919. materialParams.map = dependencies.textures[ materialValues.emission ];
  920. } else {
  921. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  922. }
  923. }
  924. if ( Array.isArray( materialValues.specular ) ) {
  925. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  926. } else if ( typeof( materialValues.specular ) === 'string' ) {
  927. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  928. }
  929. if ( materialValues.shininess !== undefined ) {
  930. materialParams.shininess = materialValues.shininess;
  931. }
  932. var _material = new materialType( materialParams );
  933. if ( material.name !== undefined ) _material.name = material.name;
  934. return _material;
  935. } );
  936. } );
  937. };
  938. GLTFParser.prototype.loadMeshes = function () {
  939. var json = this.json;
  940. return this._withDependencies( [
  941. "accessors",
  942. "materials"
  943. ] ).then( function ( dependencies ) {
  944. return _each( json.meshes, function ( mesh ) {
  945. var group = new THREE.Group();
  946. if ( mesh.name !== undefined ) group.name = mesh.name;
  947. if ( mesh.extras ) group.userData = mesh.extras;
  948. var primitives = mesh.primitives || [];
  949. for ( var name in primitives ) {
  950. var primitive = primitives[ name ];
  951. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  952. var geometry = new THREE.BufferGeometry();
  953. var attributes = primitive.attributes;
  954. for ( var attributeId in attributes ) {
  955. var attributeEntry = attributes[ attributeId ];
  956. if ( ! attributeEntry ) return;
  957. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  958. switch ( attributeId ) {
  959. case 'POSITION':
  960. geometry.addAttribute( 'position', bufferAttribute );
  961. break;
  962. case 'NORMAL':
  963. geometry.addAttribute( 'normal', bufferAttribute );
  964. break;
  965. case 'TEXCOORD_0':
  966. case 'TEXCOORD0':
  967. case 'TEXCOORD':
  968. geometry.addAttribute( 'uv', bufferAttribute );
  969. break;
  970. case 'TEXCOORD_1':
  971. geometry.addAttribute( 'uv2', bufferAttribute );
  972. break;
  973. case 'COLOR_0':
  974. case 'COLOR0':
  975. case 'COLOR':
  976. geometry.addAttribute( 'color', bufferAttribute );
  977. break;
  978. case 'WEIGHT':
  979. geometry.addAttribute( 'skinWeight', bufferAttribute );
  980. break;
  981. case 'JOINT':
  982. geometry.addAttribute( 'skinIndex', bufferAttribute );
  983. break;
  984. default:
  985. if ( ! primitive.material ) break;
  986. var material = json.materials[ primitive.material ];
  987. if ( ! material.technique ) break;
  988. var parameters = json.techniques[ material.technique ].parameters || {};
  989. for( var attributeName in parameters ) {
  990. if ( parameters [ attributeName ][ 'semantic' ] === attributeId ) {
  991. geometry.addAttribute( attributeName, bufferAttribute );
  992. }
  993. }
  994. }
  995. }
  996. if ( primitive.indices ) {
  997. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  998. }
  999. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1000. var meshNode = new THREE.Mesh( geometry, material );
  1001. meshNode.castShadow = true;
  1002. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1003. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1004. group.add( meshNode );
  1005. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1006. var geometry = new THREE.BufferGeometry();
  1007. var attributes = primitive.attributes;
  1008. for ( var attributeId in attributes ) {
  1009. var attributeEntry = attributes[ attributeId ];
  1010. if ( ! attributeEntry ) return;
  1011. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1012. switch ( attributeId ) {
  1013. case 'POSITION':
  1014. geometry.addAttribute( 'position', bufferAttribute );
  1015. break;
  1016. case 'COLOR_0':
  1017. case 'COLOR0':
  1018. case 'COLOR':
  1019. geometry.addAttribute( 'color', bufferAttribute );
  1020. break;
  1021. }
  1022. }
  1023. var material = dependencies.materials[ primitive.material ];
  1024. var meshNode;
  1025. if ( primitive.indices ) {
  1026. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1027. meshNode = new THREE.LineSegments( geometry, material );
  1028. } else {
  1029. meshNode = new THREE.Line( geometry, material );
  1030. }
  1031. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1032. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1033. group.add( meshNode );
  1034. } else {
  1035. console.warn( "Only triangular and line primitives are supported" );
  1036. }
  1037. }
  1038. return group;
  1039. } );
  1040. } );
  1041. };
  1042. GLTFParser.prototype.loadCameras = function () {
  1043. var json = this.json;
  1044. return _each( json.cameras, function ( camera ) {
  1045. if ( camera.type == "perspective" && camera.perspective ) {
  1046. var yfov = camera.perspective.yfov;
  1047. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1048. // According to COLLADA spec...
  1049. // aspectRatio = xfov / yfov
  1050. var xfov = yfov * aspectRatio;
  1051. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1052. if ( camera.name !== undefined ) _camera.name = camera.name;
  1053. if ( camera.extras ) _camera.userData = camera.extras;
  1054. return _camera;
  1055. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1056. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1057. if ( camera.name !== undefined ) _camera.name = camera.name;
  1058. if ( camera.extras ) _camera.userData = camera.extras;
  1059. return _camera;
  1060. }
  1061. } );
  1062. };
  1063. GLTFParser.prototype.loadSkins = function () {
  1064. var json = this.json;
  1065. return this._withDependencies( [
  1066. "accessors"
  1067. ] ).then( function ( dependencies ) {
  1068. return _each( json.skins, function ( skin ) {
  1069. var bindShapeMatrix = new THREE.Matrix4();
  1070. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1071. var _skin = {
  1072. bindShapeMatrix: bindShapeMatrix,
  1073. jointNames: skin.jointNames,
  1074. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1075. };
  1076. return _skin;
  1077. } );
  1078. } );
  1079. };
  1080. GLTFParser.prototype.loadAnimations = function () {
  1081. var json = this.json;
  1082. return this._withDependencies( [
  1083. "accessors",
  1084. "nodes"
  1085. ] ).then( function ( dependencies ) {
  1086. return _each( json.animations, function ( animation, animationId ) {
  1087. var tracks = [];
  1088. for ( var channelId in animation.channels ) {
  1089. var channel = animation.channels[ channelId ];
  1090. var sampler = animation.samplers[ channel.sampler ];
  1091. if ( sampler ) {
  1092. var target = channel.target;
  1093. var name = target.id;
  1094. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1095. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1096. var inputAccessor = dependencies.accessors[ input ];
  1097. var outputAccessor = dependencies.accessors[ output ];
  1098. var node = dependencies.nodes[ name ];
  1099. if ( node ) {
  1100. node.updateMatrix();
  1101. node.matrixAutoUpdate = true;
  1102. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1103. ? THREE.QuaternionKeyframeTrack
  1104. : THREE.VectorKeyframeTrack;
  1105. var targetName = node.name ? node.name : node.uuid;
  1106. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1107. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1108. // buffers before creating a truncated copy to keep. Because buffers may
  1109. // be reused by other tracks, make copies here.
  1110. tracks.push( new TypedKeyframeTrack(
  1111. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1112. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1113. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1114. interpolation
  1115. ) );
  1116. }
  1117. }
  1118. }
  1119. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1120. return new THREE.AnimationClip( name, undefined, tracks );
  1121. } );
  1122. } );
  1123. };
  1124. GLTFParser.prototype.loadNodes = function () {
  1125. var json = this.json;
  1126. var extensions = this.extensions;
  1127. var scope = this;
  1128. return _each( json.nodes, function ( node ) {
  1129. var matrix = new THREE.Matrix4();
  1130. var _node;
  1131. if ( node.jointName ) {
  1132. _node = new THREE.Bone();
  1133. _node.name = node.name !== undefined ? node.name : node.jointName;
  1134. _node.jointName = node.jointName;
  1135. } else {
  1136. _node = new THREE.Object3D();
  1137. if ( node.name !== undefined ) _node.name = node.name;
  1138. }
  1139. if ( node.extras ) _node.userData = node.extras;
  1140. if ( node.matrix !== undefined ) {
  1141. matrix.fromArray( node.matrix );
  1142. _node.applyMatrix( matrix );
  1143. } else {
  1144. if ( node.translation !== undefined ) {
  1145. _node.position.fromArray( node.translation );
  1146. }
  1147. if ( node.rotation !== undefined ) {
  1148. _node.quaternion.fromArray( node.rotation );
  1149. }
  1150. if ( node.scale !== undefined ) {
  1151. _node.scale.fromArray( node.scale );
  1152. }
  1153. }
  1154. return _node;
  1155. } ).then( function ( __nodes ) {
  1156. return scope._withDependencies( [
  1157. "meshes",
  1158. "skins",
  1159. "cameras"
  1160. ] ).then( function ( dependencies ) {
  1161. return _each( __nodes, function ( _node, nodeId ) {
  1162. var node = json.nodes[ nodeId ];
  1163. if ( node.meshes !== undefined ) {
  1164. for ( var meshId in node.meshes ) {
  1165. var mesh = node.meshes[ meshId ];
  1166. var group = dependencies.meshes[ mesh ];
  1167. if ( group === undefined ) {
  1168. console.warn( 'LegacyGLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1169. continue;
  1170. }
  1171. for ( var childrenId in group.children ) {
  1172. var child = group.children[ childrenId ];
  1173. // clone Mesh to add to _node
  1174. var originalMaterial = child.material;
  1175. var originalGeometry = child.geometry;
  1176. var originalUserData = child.userData;
  1177. var originalName = child.name;
  1178. var material;
  1179. if ( originalMaterial.isDeferredShaderMaterial ) {
  1180. originalMaterial = material = originalMaterial.create();
  1181. } else {
  1182. material = originalMaterial;
  1183. }
  1184. switch ( child.type ) {
  1185. case 'LineSegments':
  1186. child = new THREE.LineSegments( originalGeometry, material );
  1187. break;
  1188. case 'LineLoop':
  1189. child = new THREE.LineLoop( originalGeometry, material );
  1190. break;
  1191. case 'Line':
  1192. child = new THREE.Line( originalGeometry, material );
  1193. break;
  1194. default:
  1195. child = new THREE.Mesh( originalGeometry, material );
  1196. }
  1197. child.castShadow = true;
  1198. child.userData = originalUserData;
  1199. child.name = originalName;
  1200. var skinEntry;
  1201. if ( node.skin ) {
  1202. skinEntry = dependencies.skins[ node.skin ];
  1203. }
  1204. // Replace Mesh with SkinnedMesh in library
  1205. if ( skinEntry ) {
  1206. var getJointNode = function ( jointId ) {
  1207. var keys = Object.keys( __nodes );
  1208. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1209. var n = __nodes[ keys[ i ] ];
  1210. if ( n.jointName === jointId ) return n;
  1211. }
  1212. return null;
  1213. };
  1214. var geometry = originalGeometry;
  1215. var material = originalMaterial;
  1216. material.skinning = true;
  1217. child = new THREE.SkinnedMesh( geometry, material );
  1218. child.castShadow = true;
  1219. child.userData = originalUserData;
  1220. child.name = originalName;
  1221. var bones = [];
  1222. var boneInverses = [];
  1223. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1224. var jointId = skinEntry.jointNames[ i ];
  1225. var jointNode = getJointNode( jointId );
  1226. if ( jointNode ) {
  1227. bones.push( jointNode );
  1228. var m = skinEntry.inverseBindMatrices.array;
  1229. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1230. boneInverses.push( mat );
  1231. } else {
  1232. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1233. }
  1234. }
  1235. child.bind( new THREE.Skeleton( bones, boneInverses ), skinEntry.bindShapeMatrix );
  1236. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1237. var children = parentJson[ property ];
  1238. if ( children === undefined ) return;
  1239. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1240. var nodeId = children[ i ];
  1241. var bone = __nodes[ nodeId ];
  1242. var boneJson = json.nodes[ nodeId ];
  1243. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1244. parentObject.add( bone );
  1245. buildBoneGraph( boneJson, bone, 'children' );
  1246. }
  1247. }
  1248. };
  1249. buildBoneGraph( node, child, 'skeletons' );
  1250. }
  1251. _node.add( child );
  1252. }
  1253. }
  1254. }
  1255. if ( node.camera !== undefined ) {
  1256. var camera = dependencies.cameras[ node.camera ];
  1257. _node.add( camera );
  1258. }
  1259. if ( node.extensions
  1260. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1261. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1262. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1263. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1264. _node.add( light );
  1265. }
  1266. return _node;
  1267. } );
  1268. } );
  1269. } );
  1270. };
  1271. GLTFParser.prototype.loadScenes = function () {
  1272. var json = this.json;
  1273. // scene node hierachy builder
  1274. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1275. var _node = allNodes[ nodeId ];
  1276. parentObject.add( _node );
  1277. var node = json.nodes[ nodeId ];
  1278. if ( node.children ) {
  1279. var children = node.children;
  1280. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1281. var child = children[ i ];
  1282. buildNodeHierachy( child, _node, allNodes );
  1283. }
  1284. }
  1285. }
  1286. return this._withDependencies( [
  1287. "nodes"
  1288. ] ).then( function ( dependencies ) {
  1289. return _each( json.scenes, function ( scene ) {
  1290. var _scene = new THREE.Scene();
  1291. if ( scene.name !== undefined ) _scene.name = scene.name;
  1292. if ( scene.extras ) _scene.userData = scene.extras;
  1293. var nodes = scene.nodes || [];
  1294. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1295. var nodeId = nodes[ i ];
  1296. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1297. }
  1298. _scene.traverse( function ( child ) {
  1299. // Register raw material meshes with LegacyGLTFLoader.Shaders
  1300. if ( child.material && child.material.isRawShaderMaterial ) {
  1301. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1302. child.onBeforeRender = function(renderer, scene, camera){
  1303. this.gltfShader.update(scene, camera);
  1304. };
  1305. }
  1306. } );
  1307. return _scene;
  1308. } );
  1309. } );
  1310. };
  1311. return LegacyGLTFLoader;
  1312. } )();