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LineBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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14 yıl önce |
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Material.js
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4a36583427
Added CustomBlending mode. Added texture.premultiplyAlpha parameter. Added standard and custom blending examples.
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13 yıl önce |
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MeshBasicMaterial.js
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83a894e61c
Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial.
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13 yıl önce |
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MeshDepthMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 yıl önce |
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MeshFaceMaterial.js
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f5e819fe14
Removed all the toString methods (saving 6kbytes)
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15 yıl önce |
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MeshLambertMaterial.js
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83a894e61c
Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial.
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13 yıl önce |
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MeshNormalMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 yıl önce |
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MeshPhongMaterial.js
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83a894e61c
Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial.
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13 yıl önce |
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ParticleBasicMaterial.js
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fe1ed04b02
Added fog parameter to standard materials (to be able to selectively switch off fog).
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14 yıl önce |
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ParticleCanvasMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 yıl önce |
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ParticleDOMMaterial.js
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8af4dd49c1
WebGLRenderer now uses material.transparent to determine whether a material is transparent or not.
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14 yıl önce |
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ShaderMaterial.js
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83a894e61c
Changed vertexColor default from "false" to "THREE.NoColor" constant. Added missing morphNormals parameter to ShaderMaterial.
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13 yıl önce |