Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

sunag 6fef1bb5e8 split normal_fragment to normal_fragment_begin and normal_fragment_maps 7 years ago
.github d55897b8e9 r90 7 years ago
build d55897b8e9 r90 7 years ago
docs 39b2a8c5af Merge pull request #13356 from takahirox/UpdateGLTFLoaderDoc 7 years ago
editor e980c6dcda Editor: Removed Dropbox test code. 7 years ago
examples 8a0e72230c GLTFExporter: Clean up 7 years ago
src 6fef1bb5e8 split normal_fragment to normal_fragment_begin and normal_fragment_maps 7 years ago
test e3cea7e89f Merge pull request #13147 from Mugen87/dev3 7 years ago
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore 139be23873 visual studio folder can safely be ignored 7 years ago
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 years ago
LICENSE 5498e9ec31 Update LICENSE 7 years ago
README.md f652e9eccc README: Moved gitter link and added link to slack 7 years ago
bower.json d271add4e8 Added bower.json back. See #10431 8 years ago
package.json d55897b8e9 r90 7 years ago
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 years ago

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases