Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Sean Griffin 700a77201c Allow a number of influences per vertex other than 2 11 éve
build acfe54957e Updated builds. 11 éve
docs 3530f329ee Docs: Opera 12 support. 11 éve
editor 6bc9f887ff Editor: Fixed Export Scene. 11 éve
examples a8c494792e Fixed webgl_gpgpu_birds example. 11 éve
src 700a77201c Allow a number of influences per vertex other than 2 11 éve
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 éve
utils 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. 11 éve
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 éve
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 éve
LICENSE 4857e75774 Update LICENSE 11 éve
README.md 75de3f1803 Updated README with BoxGeometry. 11 éve
bower.json 731f39827d bower.json should not be excluded from the package 11 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases