Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 705336f268 Merge pull request #6290 from DelvarWorld/expose-shader-error 10 vuotta sitten
build eee2319608 r71 10 vuotta sitten
docs 5783e4fa6f normalMaterial demo on the Docs does not work 10 vuotta sitten
editor 2f36e6a1db Editor: Script syntax error robustness. 10 vuotta sitten
examples 63d7d59b1a VRControls: Spaces to tabs. See #6286. 10 vuotta sitten
src 08826b465f There is no THREE.info 10 vuotta sitten
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 vuotta sitten
utils 2660853bb5 Made CubeGeometry to BoxGeometry change transparent. 10 vuotta sitten
.gitignore 6536ce7052 gitignore node_modules 11 vuotta sitten
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 vuotta sitten
LICENSE c12770459e change *copy; to © 10 vuotta sitten
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 vuotta sitten
bower.json eee2319608 r71 10 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases