OBJMTLLoader.js 8.3 KB

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  1. /**
  2. * Loads a Wavefront .obj file with materials
  3. *
  4. * @author mrdoob / http://mrdoob.com/
  5. * @author angelxuanchang
  6. */
  7. THREE.OBJMTLLoader = function ( manager ) {
  8. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  9. };
  10. THREE.OBJMTLLoader.prototype = {
  11. constructor: THREE.OBJMTLLoader,
  12. load: function ( url, mtlurl, onLoad, onProgress, onError ) {
  13. var scope = this;
  14. var mtlLoader = new THREE.MTLLoader( this.manager );
  15. mtlLoader.setBaseUrl( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
  16. mtlLoader.setCrossOrigin( this.crossOrigin );
  17. mtlLoader.load( mtlurl, function ( materials ) {
  18. var materialsCreator = materials;
  19. materialsCreator.preload();
  20. var loader = new THREE.XHRLoader( scope.manager );
  21. loader.setCrossOrigin( scope.crossOrigin );
  22. loader.load( url, function ( text ) {
  23. var object = scope.parse( text );
  24. object.traverse( function ( object ) {
  25. if ( object instanceof THREE.Mesh ) {
  26. if ( object.material.name ) {
  27. var material = materialsCreator.create( object.material.name );
  28. if ( material ) object.material = material;
  29. }
  30. }
  31. } );
  32. onLoad( object );
  33. }, onProgress, onError );
  34. }, onProgress, onError );
  35. },
  36. setCrossOrigin: function ( value ) {
  37. this.crossOrigin = value;
  38. },
  39. /**
  40. * Parses loaded .obj file
  41. * @param data - content of .obj file
  42. * @param mtllibCallback - callback to handle mtllib declaration (optional)
  43. * @return {THREE.Object3D} - Object3D (with default material)
  44. */
  45. parse: function ( data, mtllibCallback ) {
  46. function vector( x, y, z ) {
  47. return new THREE.Vector3( x, y, z );
  48. }
  49. function uv( u, v ) {
  50. return new THREE.Vector2( u, v );
  51. }
  52. function face3( a, b, c, normals ) {
  53. return new THREE.Face3( a, b, c, normals );
  54. }
  55. var face_offset = 0;
  56. function meshN( meshName, materialName ) {
  57. if ( vertices.length > 0 ) {
  58. geometry.vertices = vertices;
  59. geometry.mergeVertices();
  60. geometry.computeFaceNormals();
  61. geometry.computeBoundingSphere();
  62. object.add( mesh );
  63. geometry = new THREE.Geometry();
  64. mesh = new THREE.Mesh( geometry, material );
  65. }
  66. if ( meshName !== undefined ) mesh.name = meshName;
  67. if ( materialName !== undefined ) {
  68. material = new THREE.MeshLambertMaterial();
  69. material.name = materialName;
  70. mesh.material = material;
  71. }
  72. }
  73. var group = new THREE.Group();
  74. var object = group;
  75. var geometry = new THREE.Geometry();
  76. var material = new THREE.MeshLambertMaterial();
  77. var mesh = new THREE.Mesh( geometry, material );
  78. var vertices = [];
  79. var normals = [];
  80. var uvs = [];
  81. function add_face( a, b, c, normals_inds ) {
  82. if ( normals_inds === undefined ) {
  83. geometry.faces.push( face3(
  84. parseInt( a ) - (face_offset + 1),
  85. parseInt( b ) - (face_offset + 1),
  86. parseInt( c ) - (face_offset + 1)
  87. ) );
  88. } else {
  89. geometry.faces.push( face3(
  90. parseInt( a ) - (face_offset + 1),
  91. parseInt( b ) - (face_offset + 1),
  92. parseInt( c ) - (face_offset + 1),
  93. [
  94. normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(),
  95. normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(),
  96. normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone()
  97. ]
  98. ) );
  99. }
  100. }
  101. function add_uvs( a, b, c ) {
  102. geometry.faceVertexUvs[ 0 ].push( [
  103. uvs[ parseInt( a ) - 1 ].clone(),
  104. uvs[ parseInt( b ) - 1 ].clone(),
  105. uvs[ parseInt( c ) - 1 ].clone()
  106. ] );
  107. }
  108. function handle_face_line(faces, uvs, normals_inds) {
  109. if ( faces[ 3 ] === undefined ) {
  110. add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
  111. if (!(uvs === undefined) && uvs.length > 0) {
  112. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
  113. }
  114. } else {
  115. if (!(normals_inds === undefined) && normals_inds.length > 0) {
  116. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]);
  117. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]);
  118. } else {
  119. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]);
  120. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]);
  121. }
  122. if (!(uvs === undefined) && uvs.length > 0) {
  123. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
  124. add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
  125. }
  126. }
  127. }
  128. // v float float float
  129. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  130. // vn float float float
  131. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  132. // vt float float
  133. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  134. // f vertex vertex vertex ...
  135. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
  136. // f vertex/uv vertex/uv vertex/uv ...
  137. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  138. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  139. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  140. // f vertex//normal vertex//normal vertex//normal ...
  141. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/;
  142. //
  143. var lines = data.split( "\n" );
  144. for ( var i = 0; i < lines.length; i ++ ) {
  145. var line = lines[ i ];
  146. line = line.trim();
  147. var result;
  148. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  149. continue;
  150. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  151. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  152. vertices.push( vector(
  153. parseFloat( result[ 1 ] ),
  154. parseFloat( result[ 2 ] ),
  155. parseFloat( result[ 3 ] )
  156. ) );
  157. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  158. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  159. normals.push( vector(
  160. parseFloat( result[ 1 ] ),
  161. parseFloat( result[ 2 ] ),
  162. parseFloat( result[ 3 ] )
  163. ) );
  164. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  165. // ["vt 0.1 0.2", "0.1", "0.2"]
  166. uvs.push( uv(
  167. parseFloat( result[ 1 ] ),
  168. parseFloat( result[ 2 ] )
  169. ) );
  170. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  171. // ["f 1 2 3", "1", "2", "3", undefined]
  172. handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]);
  173. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  174. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  175. handle_face_line(
  176. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  177. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
  178. );
  179. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  180. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  181. handle_face_line(
  182. [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
  183. [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
  184. [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
  185. );
  186. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  187. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  188. handle_face_line(
  189. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  190. [ ], //uv
  191. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
  192. );
  193. } else if ( /^o /.test( line ) ) {
  194. // object
  195. meshN();
  196. face_offset = face_offset + vertices.length;
  197. vertices = [];
  198. object = new THREE.Object3D();
  199. object.name = line.substring( 2 ).trim();
  200. group.add( object );
  201. } else if ( /^g /.test( line ) ) {
  202. // group
  203. meshN( line.substring( 2 ).trim(), undefined );
  204. } else if ( /^usemtl /.test( line ) ) {
  205. // material
  206. meshN( undefined, line.substring( 7 ).trim() );
  207. } else if ( /^mtllib /.test( line ) ) {
  208. // mtl file
  209. if ( mtllibCallback ) {
  210. var mtlfile = line.substring( 7 );
  211. mtlfile = mtlfile.trim();
  212. mtllibCallback( mtlfile );
  213. }
  214. } else if ( /^s /.test( line ) ) {
  215. // Smooth shading
  216. } else {
  217. console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
  218. }
  219. }
  220. //Add last object
  221. meshN(undefined, undefined);
  222. return group;
  223. }
  224. };
  225. THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );