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STLLoader.js 11 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
  18. * scene.add( new THREE.Mesh( geometry ) );
  19. * });
  20. *
  21. * For binary STLs geometry might contain colors for vertices. To use it:
  22. * // use the same code to load STL as above
  23. * if (geometry.hasColors) {
  24. * material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
  25. * } else { .... }
  26. * var mesh = new THREE.Mesh( geometry, material );
  27. */
  28. THREE.STLLoader = function ( manager ) {
  29. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  30. };
  31. THREE.STLLoader.prototype = {
  32. constructor: THREE.STLLoader,
  33. load: function ( url, onLoad, onProgress, onError ) {
  34. var scope = this;
  35. var loader = new THREE.XHRLoader( scope.manager );
  36. loader.setCrossOrigin( this.crossOrigin );
  37. loader.setResponseType( 'arraybuffer' );
  38. loader.load( url, function ( text ) {
  39. onLoad( scope.parse( text ) );
  40. }, onProgress, onError );
  41. },
  42. setCrossOrigin: function ( value ) {
  43. this.crossOrigin = value;
  44. },
  45. parse: function ( data ) {
  46. var isBinary = function () {
  47. var expect, face_size, n_faces, reader;
  48. reader = new DataView( binData );
  49. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  50. n_faces = reader.getUint32(80, true);
  51. expect = 80 + (32 / 8) + (n_faces * face_size);
  52. if ( expect === reader.byteLength ) {
  53. return true;
  54. }
  55. // some binary files will have different size from expected,
  56. // checking characters higher than ASCII to confirm is binary
  57. var fileLength = reader.byteLength;
  58. for ( var index = 0; index < fileLength; index ++ ) {
  59. if ( reader.getUint8(index, false) > 127 ) {
  60. return true;
  61. }
  62. }
  63. return false;
  64. };
  65. var binData = this.ensureBinary( data );
  66. return isBinary()
  67. ? this.parseBinary( binData )
  68. : this.parseASCII( this.ensureString( data ) );
  69. },
  70. parseBinary: function ( data ) {
  71. var reader = new DataView( data );
  72. var faces = reader.getUint32( 80, true );
  73. var r, g, b, hasColors = false, colors;
  74. var defaultR, defaultG, defaultB, alpha;
  75. // process STL header
  76. // check for default color in header ("COLOR=rgba" sequence).
  77. for ( var index = 0; index < 80 - 10; index ++ ) {
  78. if ((reader.getUint32(index, false) == 0x434F4C4F /*COLO*/) &&
  79. (reader.getUint8(index + 4) == 0x52 /*'R'*/) &&
  80. (reader.getUint8(index + 5) == 0x3D /*'='*/)) {
  81. hasColors = true;
  82. colors = new Float32Array( faces * 3 * 3);
  83. defaultR = reader.getUint8(index + 6) / 255;
  84. defaultG = reader.getUint8(index + 7) / 255;
  85. defaultB = reader.getUint8(index + 8) / 255;
  86. alpha = reader.getUint8(index + 9) / 255;
  87. }
  88. }
  89. var dataOffset = 84;
  90. var faceLength = 12 * 4 + 2;
  91. var offset = 0;
  92. var geometry = new THREE.BufferGeometry();
  93. var vertices = new Float32Array( faces * 3 * 3 );
  94. var normals = new Float32Array( faces * 3 * 3 );
  95. for ( var face = 0; face < faces; face ++ ) {
  96. var start = dataOffset + face * faceLength;
  97. var normalX = reader.getFloat32(start, true);
  98. var normalY = reader.getFloat32(start + 4, true);
  99. var normalZ = reader.getFloat32(start + 8, true);
  100. if (hasColors) {
  101. var packedColor = reader.getUint16(start + 48, true);
  102. if ((packedColor & 0x8000) === 0) { // facet has its own unique color
  103. r = (packedColor & 0x1F) / 31;
  104. g = ((packedColor >> 5) & 0x1F) / 31;
  105. b = ((packedColor >> 10) & 0x1F) / 31;
  106. } else {
  107. r = defaultR;
  108. g = defaultG;
  109. b = defaultB;
  110. }
  111. }
  112. for ( var i = 1; i <= 3; i ++ ) {
  113. var vertexstart = start + i * 12;
  114. vertices[ offset ] = reader.getFloat32( vertexstart, true );
  115. vertices[ offset + 1 ] = reader.getFloat32( vertexstart + 4, true );
  116. vertices[ offset + 2 ] = reader.getFloat32( vertexstart + 8, true );
  117. normals[ offset ] = normalX;
  118. normals[ offset + 1 ] = normalY;
  119. normals[ offset + 2 ] = normalZ;
  120. if (hasColors) {
  121. colors[ offset ] = r;
  122. colors[ offset + 1 ] = g;
  123. colors[ offset + 2 ] = b;
  124. }
  125. offset += 3;
  126. }
  127. }
  128. geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
  129. geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
  130. if (hasColors) {
  131. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  132. geometry.hasColors = true;
  133. geometry.alpha = alpha;
  134. }
  135. return geometry;
  136. },
  137. parseASCII: function ( data ) {
  138. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  139. geometry = new THREE.Geometry();
  140. patternFace = /facet([\s\S]*?)endfacet/g;
  141. while ( ( result = patternFace.exec( data ) ) !== null ) {
  142. text = result[0];
  143. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  144. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  145. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  146. }
  147. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  148. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  149. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  150. }
  151. length = geometry.vertices.length;
  152. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  153. }
  154. geometry.computeBoundingBox();
  155. geometry.computeBoundingSphere();
  156. return geometry;
  157. },
  158. ensureString: function ( buf ) {
  159. if (typeof buf !== "string") {
  160. var array_buffer = new Uint8Array(buf);
  161. var str = '';
  162. for (var i = 0; i < buf.byteLength; i ++) {
  163. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  164. }
  165. return str;
  166. } else {
  167. return buf;
  168. }
  169. },
  170. ensureBinary: function ( buf ) {
  171. if (typeof buf === "string") {
  172. var array_buffer = new Uint8Array(buf.length);
  173. for (var i = 0; i < buf.length; i ++) {
  174. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  175. }
  176. return array_buffer.buffer || array_buffer;
  177. } else {
  178. return buf;
  179. }
  180. }
  181. };
  182. if ( typeof DataView === 'undefined') {
  183. DataView = function(buffer, byteOffset, byteLength) {
  184. this.buffer = buffer;
  185. this.byteOffset = byteOffset || 0;
  186. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  187. this._isString = typeof buffer === "string";
  188. };
  189. DataView.prototype = {
  190. _getCharCodes:function(buffer,start,length) {
  191. start = start || 0;
  192. length = length || buffer.length;
  193. var end = start + length;
  194. var codes = [];
  195. for (var i = start; i < end; i ++) {
  196. codes.push(buffer.charCodeAt(i) & 0xff);
  197. }
  198. return codes;
  199. },
  200. _getBytes: function (length, byteOffset, littleEndian) {
  201. var result;
  202. // Handle the lack of endianness
  203. if (littleEndian === undefined) {
  204. littleEndian = this._littleEndian;
  205. }
  206. // Handle the lack of byteOffset
  207. if (byteOffset === undefined) {
  208. byteOffset = this.byteOffset;
  209. } else {
  210. byteOffset = this.byteOffset + byteOffset;
  211. }
  212. if (length === undefined) {
  213. length = this.byteLength - byteOffset;
  214. }
  215. // Error Checking
  216. if (typeof byteOffset !== 'number') {
  217. throw new TypeError('DataView byteOffset is not a number');
  218. }
  219. if (length < 0 || byteOffset + length > this.byteLength) {
  220. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  221. }
  222. if (this.isString) {
  223. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  224. } else {
  225. result = this.buffer.slice(byteOffset, byteOffset + length);
  226. }
  227. if (!littleEndian && length > 1) {
  228. if ( Array.isArray( result ) === false ) {
  229. result = Array.prototype.slice.call(result);
  230. }
  231. result.reverse();
  232. }
  233. return result;
  234. },
  235. // Compatibility functions on a String Buffer
  236. getFloat64: function (byteOffset, littleEndian) {
  237. var b = this._getBytes(8, byteOffset, littleEndian),
  238. sign = 1 - (2 * (b[7] >> 7)),
  239. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  240. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  241. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  242. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  243. if (exponent === 1024) {
  244. if (mantissa !== 0) {
  245. return NaN;
  246. } else {
  247. return sign * Infinity;
  248. }
  249. }
  250. if (exponent === -1023) { // Denormalized
  251. return sign * mantissa * Math.pow(2, -1022 - 52);
  252. }
  253. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  254. },
  255. getFloat32: function (byteOffset, littleEndian) {
  256. var b = this._getBytes(4, byteOffset, littleEndian),
  257. sign = 1 - (2 * (b[3] >> 7)),
  258. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  259. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  260. if (exponent === 128) {
  261. if (mantissa !== 0) {
  262. return NaN;
  263. } else {
  264. return sign * Infinity;
  265. }
  266. }
  267. if (exponent === -127) { // Denormalized
  268. return sign * mantissa * Math.pow(2, -126 - 23);
  269. }
  270. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  271. },
  272. getInt32: function (byteOffset, littleEndian) {
  273. var b = this._getBytes(4, byteOffset, littleEndian);
  274. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  275. },
  276. getUint32: function (byteOffset, littleEndian) {
  277. return this.getInt32(byteOffset, littleEndian) >>> 0;
  278. },
  279. getInt16: function (byteOffset, littleEndian) {
  280. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  281. },
  282. getUint16: function (byteOffset, littleEndian) {
  283. var b = this._getBytes(2, byteOffset, littleEndian);
  284. return (b[1] << 8) | b[0];
  285. },
  286. getInt8: function (byteOffset) {
  287. return (this.getUint8(byteOffset) << 24) >> 24;
  288. },
  289. getUint8: function (byteOffset) {
  290. return this._getBytes(1, byteOffset)[0];
  291. }
  292. };
  293. }