Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 7118eec85c Update light frustums 5 tahun lalu
.github 28a288d68c Automatic regression testing with CI 5 tahun lalu
build 079fb8a7df Updated builds. 5 tahun lalu
docs 7b60ed590f Docs: Update Texture formats. 5 tahun lalu
editor 0069c9a72e Merge pull request #18630 from wolfgangmeyers/vr-option 5 tahun lalu
examples 7118eec85c Update light frustums 5 tahun lalu
files 3536f494e0 Docs: Fixed language selector. 5 tahun lalu
src f57665fe24 Merge pull request #18696 from higharc/high-precision-z 5 tahun lalu
test 9cb84372cb Tests: Notifications fix 5 tahun lalu
utils db017959be Merge pull request #18728 from Mugen87/dev43 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml 9cb84372cb Tests: Notifications fix 5 tahun lalu
LICENSE e122db35fe Update LICENSE 5 tahun lalu
README.md f5d83e9d86 README: Tweaked badges order. 5 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json f0947c6880 Updated package-lock.json 5 tahun lalu
package.json 62ab4cef72 Tests: refactor 5 tahun lalu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases