Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Nathan Bierema 71a1a013df Fix "color" property type on LineBasicMaterial преди 5 години
.github f873bb2071 CI: Update node version to 12 преди 5 години
build 36875d539c Updated builds. преди 5 години
docs 13501176f7 Docs: Friendlier language. преди 5 години
editor 4131c88b1f Editor: Update esprima 2.0 to 3.1 преди 5 години
examples 1cf4431f75 WebGPUUniformsGroup: Manage buffer according to STD140 layout. преди 5 години
files 688117aa7f Examples: Improvements to minimal list mode. преди 5 години
src 71a1a013df Fix "color" property type on LineBasicMaterial преди 5 години
test 1c3b2b4631 Fixed unit tests. преди 5 години
utils 8d2c35c173 Rollup: Fixed broken umd builds. преди 5 години
.editorconfig f1ba3a32ed Remove indent size from .editorconfig преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore 08bac6a468 cleanup преди 5 години
LICENSE e122db35fe Update LICENSE преди 5 години
README.md 34af368f97 README: Fixed import path. преди 5 години
icon.png c69db34ef8 Added icon.png преди 6 години
package-lock.json 2b184a49f9 Rollup: replace bublè with babel преди 5 години
package.json cac1fc61ea Updated builds. преди 5 години

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases