Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 72c2446e14 WebXRManager: Dynamically update camera list. 5 лет назад
.github c324671a94 CI: update 5 лет назад
build 9a29b92a29 Updated builds. 5 лет назад
docs 28f1fcb25d Docs: Clean up. 5 лет назад
editor 22749d1cbf Merge pull request #19201 from Mugen87/dev41 5 лет назад
examples 9f771cb3d1 Updated jsm files. 5 лет назад
files c780cc1b53 Examples: refactor index.html 5 лет назад
src 72c2446e14 WebXRManager: Dynamically update camera list. 5 лет назад
test c324671a94 CI: update 5 лет назад
utils 22749d1cbf Merge pull request #19201 from Mugen87/dev41 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md cf55a47035 Updated jsfiddle in README. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json c324671a94 CI: update 5 лет назад
package.json a780891658 add `eslint docs` script 5 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases