Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Fernando Serrano 7386f92ca4 Add entry on examples files 5 лет назад
.github 1c097d9df7 r119 5 лет назад
build 31ed99e933 Updated builds. 5 лет назад
docs 3a56aedf68 Scene: Remove dispose(). 5 лет назад
editor 1c097d9df7 r119 5 лет назад
examples 7386f92ca4 Add entry on examples files 5 лет назад
files 688117aa7f Examples: Improvements to minimal list mode. 5 лет назад
src c0562189e0 Earcut: Clean up. 5 лет назад
test 3a56aedf68 Scene: Remove dispose(). 5 лет назад
utils 1eedf1b371 Preserve sourcemaps in Rollup transforms. 5 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE e122db35fe Update LICENSE 5 лет назад
README.md 494729ad84 README: Improved cloning copy. 5 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 872993ea48 Merge pull request #19853 from linbingquan/dev-package 5 лет назад
package.json fd046cbc06 r119.1 5 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases