Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7407b0e436 Fixed wireframe breakage. See #9698. 9 years ago
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 years ago
build 905c6c8b7f Updated builds. 9 years ago
docs 59f582375b Docs: Removed EdgesHelper and WireframeHelper. 9 years ago
editor 247454fea1 Moved ./extras/geometries to ./geometries. 9 years ago
examples aac4a6bdf0 Fixed StereoEffect. 9 years ago
src 7407b0e436 Fixed wireframe breakage. See #9698. 9 years ago
test 247454fea1 Moved ./extras/geometries to ./geometries. 9 years ago
utils 019d3133bd Made convert_to_threejs.py compatible with FBX SDK 2017.0.1 (#8914) (#9697) 9 years ago
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 years ago
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 years ago
LICENSE c2e049403f Update LICENSE 9 years ago
README.md 5c3a37e3c5 README: Fixed typo. 9 years ago
bower.json 635b3e274d Fix bower.json ignores 9 years ago
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 years ago
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases