Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 749317ff84 add ECSY, official examples comments 4 éve
.github b4be803311 Update CONTRIBUTING.md 4 éve
build de04828508 Updated builds. 4 éve
docs 749317ff84 add ECSY, official examples comments 4 éve
editor 24735cea88 Editor: Replace JSZip with fflate. 4 éve
examples cf6c7d545f Merge pull request #20966 from vvanghelue/patch-1 4 éve
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 éve
src c0bcb18fdb Merge pull request #20961 from 11zouzouzou/dev 4 éve
test 905b32a721 Tests: Add Object3D.DefaultUp unit test 4 éve
utils 9da45f531a Merge pull request #20965 from Mugen87/dev1 4 éve
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 éve
.gitattributes 5446f535d1 git should handle the line endings 7 éve
.gitignore 08bac6a468 cleanup 5 éve
LICENSE 75406c6313 Update LICENSE 4 éve
README.md b9f817e265 README: Changed frame-based animation to time-based animation. 4 éve
icon.png c69db34ef8 Added icon.png 6 éve
package-lock.json 39d529a0ec Updated: package.json 4 éve
package.json 39d529a0ec Updated: package.json 4 éve

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases