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- <head>
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- <script src="list.js"></script>
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- </head>
- <body>
- [page:Object3D] → [page:Line] → [page:LineSegments] →
- <h1>骨架辅助工具([name])</h1>
- <p class="desc">
- 一个用于辅助[page:Skeleton Skeleton],使其可视化的辅助工具对象。
- 该辅助工具在渲染时使用[page:LineBasicMaterial LineBasicMaterial]材质。
- </p>
- <h2>示例</h2>
- [example:webgl_animation_skinning_blending animation / skinning / blending]<br />
- [example:webgl_animation_skinning_morph animation / skinning / morph]<br />
- [example:webgl_loader_bvh loader / bvh ]
- <code>
- var helper = new THREE.SkeletonHelper( mesh );
- helper.material.linewidth = 3;
- scene.add( helper );
- </code>
- <h2>构造器</h2>
- <h3>[name]( object )</h3>
- <p>
- object -- 可以是任何一个以[page:Bone Bone](骨骼)数组作为子对象的物体。<br />
- 例如,[page:Skeleton Skeleton](骨架)或者[page:SkinnedMesh SkinnedMesh](蒙皮)。
- </p>
- <h2>属性</h2>
- <h3>[property:Array bones]</h3>
- <p>
- 将被辅助工具作为[page:Line Lines]来渲染的骨骼数组。
- </p>
- <h3>[property:Object root]</h3>
- <p>
- 在构造器中传入的对象。
- </p>
- <h2>源代码</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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