Mr.doob d4157b3cda FlyControls improvement suggested by @WestLangley in #2992. hace 13 años
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controls d4157b3cda FlyControls improvement suggested by @WestLangley in #2992. hace 13 años
effects b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años
exporters 21eff9d6c7 SceneExporter2: Added camera and light parameters. hace 13 años
libs 0914e07a9a Removing old DAT.GUI hace 13 años
loaders 28bcdb1745 Converting strings to floats in STLLoader. Fixes #2986. hace 13 años
math 1a6fdd8050 Added the WIP TypeArrayVector3 in examples/js folder. hace 13 años
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. hace 13 años
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. hace 13 años
renderers e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. hace 13 años
shaders 91d9902b7f Moved ShaderLib["fresnel"] to examples/js/shaders/FresnelShader. hace 13 años
AudioObject.js e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. hace 13 años
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). hace 13 años
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. hace 13 años
Detector.js 07fc79d788 Added var to Detector.js hace 13 años
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. hace 15 años
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. hace 13 años
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. hace 13 años
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. hace 13 años
PRNG.js 041054283a Messing with a new terrain generator demo. hace 15 años
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. hace 13 años
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. hace 13 años
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. hace 13 años
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). hace 13 años
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. hace 13 años
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. hace 13 años
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 hace 13 años
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. hace 13 años