Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 78d002fef9 WebVRManager: Fixed userHeight value. 7 lat temu
.github a1daef37e5 r95 7 lat temu
build 8fa0614231 Updated builds. 7 lat temu
docs 524571cfa1 Add normalized arg to constructor 7 lat temu
editor 0b76ce4b77 Global: Improve code style 7 lat temu
examples 78d002fef9 WebVRManager: Fixed userHeight value. 7 lat temu
src 78d002fef9 WebVRManager: Fixed userHeight value. 7 lat temu
test e54b65829c BufferGeometryUtils: Fix test path. 7 lat temu
utils f9c5ee5999 Utils: externs clean up. 7 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 lat temu
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 lat temu
.travis.yml 3f191c3999 Travis CI 7 lat temu
LICENSE 5498e9ec31 Update LICENSE 7 lat temu
README.md 3793deda57 README: Minor changes. 7 lat temu
package-lock.json 4b11d315e9 Dev: Switch to http-server 7 lat temu
package.json 5ec081194b Disable http-server caching 7 lat temu
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 lat temu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases