VTKLoader.js 2.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.VTKLoader = function () {
  5. THREE.EventDispatcher.call( this );
  6. };
  7. THREE.VTKLoader.prototype = {
  8. constructor: THREE.VTKLoader,
  9. load: function ( url, callback ) {
  10. var scope = this;
  11. var request = new XMLHttpRequest();
  12. request.addEventListener( 'load', function ( event ) {
  13. var geometry = scope.parse( event.target.responseText );
  14. scope.dispatchEvent( { type: 'load', content: geometry } );
  15. if ( callback ) callback( geometry );
  16. }, false );
  17. request.addEventListener( 'progress', function ( event ) {
  18. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  19. }, false );
  20. request.addEventListener( 'error', function () {
  21. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  22. }, false );
  23. request.open( 'GET', url, true );
  24. request.send( null );
  25. },
  26. parse: function ( data ) {
  27. var geometry = new THREE.Geometry();
  28. function vertex( x, y, z ) {
  29. geometry.vertices.push( new THREE.Vector3( x, y, z ) );
  30. }
  31. function face3( a, b, c ) {
  32. geometry.faces.push( new THREE.Face3( a, b, c ) );
  33. }
  34. function face4( a, b, c, d ) {
  35. geometry.faces.push( new THREE.Face4( a, b, c, d ) );
  36. }
  37. var pattern, result;
  38. // float float float
  39. pattern = /([\+|\-]?[\d]+[\.][\d|\-|e]+)[ ]+([\+|\-]?[\d]+[\.][\d|\-|e]+)[ ]+([\+|\-]?[\d]+[\.][\d|\-|e]+)/g;
  40. while ( ( result = pattern.exec( data ) ) != null ) {
  41. // ["1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  42. vertex( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
  43. }
  44. // 3 int int int
  45. pattern = /3[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
  46. while ( ( result = pattern.exec( data ) ) != null ) {
  47. // ["3 1 2 3", "1", "2", "3"]
  48. face3( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ) );
  49. }
  50. // 4 int int int int
  51. pattern = /4[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)[ ]+([\d]+)/g;
  52. while ( ( result = pattern.exec( data ) ) != null ) {
  53. // ["4 1 2 3 4", "1", "2", "3", "4"]
  54. face4( parseInt( result[ 1 ] ), parseInt( result[ 2 ] ), parseInt( result[ 3 ] ), parseInt( result[ 4 ] ) );
  55. }
  56. geometry.computeCentroids();
  57. geometry.computeFaceNormals();
  58. geometry.computeVertexNormals();
  59. geometry.computeBoundingSphere();
  60. return geometry;
  61. }
  62. }