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controls
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1efbf3b89d
TrackballControls: Uncommented change event dispatch.
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12 years ago |
effects
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7e19183619
Added new effect for the Oculus Rift
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12 years ago |
exporters
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21eff9d6c7
SceneExporter2: Added camera and light parameters.
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12 years ago |
libs
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0914e07a9a
Removing old DAT.GUI
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12 years ago |
loaders
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741b4e4bf3
Merge remote-tracking branch 'jihoonl/master' into dev
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12 years ago |
math
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79050ff9c0
update style based on @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13915971
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12 years ago |
modifiers
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cf1366af12
GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier.
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12 years ago |
postprocessing
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b051d7e171
WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline.
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12 years ago |
renderers
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3db966d658
make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix()
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12 years ago |
shaders
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9edf3c06cb
Add Edge Detection Shaders (Frei-Chen & Sobel filters) to examples
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12 years ago |
AudioObject.js
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e314cb059d
Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967.
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12 years ago |
Car.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Cloth.js
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db6a79a730
Fixed some more sub(a,b) to subVectors(a,b).
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12 years ago |
CurveExtras.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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13 years ago |
Detector.js
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07fc79d788
Added var to Detector.js
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13 years ago |
ImprovedNoise.js
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2a8abb5531
Implemented gero3 Rectangle optimisations.
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14 years ago |
MD2Character.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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12 years ago |
MD2CharacterComplex.js
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ae79c901eb
Changed MeshPhongMaterial perPixel parameter default to true.
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12 years ago |
MarchingCubes.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
PRNG.js
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041054283a
Messing with a new terrain generator demo.
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14 years ago |
ParametricGeometries.js
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6660e155d5
More Closure compile warnings / errors fixing in examples/js.
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13 years ago |
ShaderDeferred.js
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060b294a12
WebGLDeferredRenderer: added tonemapping.
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12 years ago |
ShaderGodRays.js
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774fa4ae04
Added workaround for ANGLE bug in godrays example.
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12 years ago |
ShaderSkin.js
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88604b4a0a
Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple).
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12 years ago |
ShaderTerrain.js
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886ba4de3e
Renamed mPosition => worldPosition in shaders.
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12 years ago |
ShaderToon.js
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36d2494d59
Renamed nWorld => worldNormal in shaders.
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12 years ago |
SimplexNoise.js
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9ad6e5445e
fixes for dot operations in SimplexNoise. #1993
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13 years ago |
Sparks.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
UVsUtils.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |