Ben Houston 79050ff9c0 update style based on @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13915971 12 年之前
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controls 1efbf3b89d TrackballControls: Uncommented change event dispatch. 12 年之前
effects 7e19183619 Added new effect for the Oculus Rift 12 年之前
exporters 21eff9d6c7 SceneExporter2: Added camera and light parameters. 12 年之前
libs 0914e07a9a Removing old DAT.GUI 12 年之前
loaders 741b4e4bf3 Merge remote-tracking branch 'jihoonl/master' into dev 12 年之前
math 79050ff9c0 update style based on @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13915971 12 年之前
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 年之前
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 年之前
renderers 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 年之前
shaders 9edf3c06cb Add Edge Detection Shaders (Frei-Chen & Sobel filters) to examples 12 年之前
AudioObject.js e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. 12 年之前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 07fc79d788 Added var to Detector.js 13 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 年之前
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 年之前
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前