Ben Houston 79050ff9c0 update style based on @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13915971 12 lat temu
..
controls 1efbf3b89d TrackballControls: Uncommented change event dispatch. 12 lat temu
effects 7e19183619 Added new effect for the Oculus Rift 12 lat temu
exporters 21eff9d6c7 SceneExporter2: Added camera and light parameters. 12 lat temu
libs 0914e07a9a Removing old DAT.GUI 13 lat temu
loaders 741b4e4bf3 Merge remote-tracking branch 'jihoonl/master' into dev 12 lat temu
math 79050ff9c0 update style based on @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13915971 12 lat temu
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 lat temu
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 lat temu
renderers 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 lat temu
shaders 9edf3c06cb Add Edge Detection Shaders (Frei-Chen & Sobel filters) to examples 12 lat temu
AudioObject.js e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. 12 lat temu
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 lat temu
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 lat temu
Detector.js 07fc79d788 Added var to Detector.js 13 lat temu
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 lat temu
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 lat temu
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 lat temu
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 lat temu
PRNG.js 041054283a Messing with a new terrain generator demo. 14 lat temu
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 lat temu
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 lat temu
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 lat temu
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 lat temu
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 lat temu
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 lat temu
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 lat temu
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 lat temu