Ben Houston 79050ff9c0 update style based on @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13915971 %!s(int64=12) %!d(string=hai) anos
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controls 1efbf3b89d TrackballControls: Uncommented change event dispatch. %!s(int64=12) %!d(string=hai) anos
effects 7e19183619 Added new effect for the Oculus Rift %!s(int64=12) %!d(string=hai) anos
exporters 21eff9d6c7 SceneExporter2: Added camera and light parameters. %!s(int64=12) %!d(string=hai) anos
libs 0914e07a9a Removing old DAT.GUI %!s(int64=12) %!d(string=hai) anos
loaders 741b4e4bf3 Merge remote-tracking branch 'jihoonl/master' into dev %!s(int64=12) %!d(string=hai) anos
math 79050ff9c0 update style based on @mrdoob's suggestion here: https://github.com/mrdoob/three.js/pull/3109#issuecomment-13915971 %!s(int64=12) %!d(string=hai) anos
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. %!s(int64=12) %!d(string=hai) anos
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. %!s(int64=12) %!d(string=hai) anos
renderers 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() %!s(int64=12) %!d(string=hai) anos
shaders 9edf3c06cb Add Edge Detection Shaders (Frei-Chen & Sobel filters) to examples %!s(int64=12) %!d(string=hai) anos
AudioObject.js e314cb059d Changed some of the matrix.getPosition() to vector.getPositionFromMatrix( matrix ). See #2967. %!s(int64=12) %!d(string=hai) anos
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). %!s(int64=12) %!d(string=hai) anos
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
Detector.js 07fc79d788 Added var to Detector.js %!s(int64=13) %!d(string=hai) anos
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. %!s(int64=14) %!d(string=hai) anos
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. %!s(int64=12) %!d(string=hai) anos
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
PRNG.js 041054283a Messing with a new terrain generator demo. %!s(int64=14) %!d(string=hai) anos
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. %!s(int64=13) %!d(string=hai) anos
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. %!s(int64=12) %!d(string=hai) anos
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. %!s(int64=13) %!d(string=hai) anos
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). %!s(int64=12) %!d(string=hai) anos
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. %!s(int64=12) %!d(string=hai) anos
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. %!s(int64=12) %!d(string=hai) anos
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 %!s(int64=13) %!d(string=hai) anos
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
UVsUtils.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos