Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7b03992f74 Editor: Removed CSS2Renderer dependency. 5 vuotta sitten
.github c9a83cdb1c Package.json: Added "lint-fix" script (#20033) 5 vuotta sitten
build d5c38a4b74 Updated builds. 5 vuotta sitten
docs 0c57e2ff0e Merge pull request #20163 from yushijinhun/unroll-loops-whitespace-2 5 vuotta sitten
editor 7b03992f74 Editor: Removed CSS2Renderer dependency. 5 vuotta sitten
examples c5b43b0226 Merge pull request #20179 from mcneel/wip/3dmLoader 5 vuotta sitten
files 688117aa7f Examples: Improvements to minimal list mode. 5 vuotta sitten
src 0c57e2ff0e Merge pull request #20163 from yushijinhun/unroll-loops-whitespace-2 5 vuotta sitten
test d290ea2f43 Merge pull request #20125 from munrocket/cleanup 5 vuotta sitten
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup 5 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 08bac6a468 cleanup 5 vuotta sitten
LICENSE e122db35fe Update LICENSE 5 vuotta sitten
README.md 34af368f97 README: Fixed import path. 5 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json 76514b4661 Updated: package.json 5 vuotta sitten
package.json 627afc65a6 no linting jsm folder 5 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases