Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 7cd84fb972 Matrix4: Correct format 8 anos atrás
.github 97c27038df Update ISSUE_TEMPLATE.md 9 anos atrás
build 3ac9be75e2 r83 8 anos atrás
docs 0fc5259792 THREE.Legacy: Better warning for Matrix4.makeFrustum() 8 anos atrás
editor 8f9d85ad1e tern-threejs: Correct Matrix4.makeOrthographic() 8 anos atrás
examples f9160a17e5 Matrix3/Matrix4: Removed .applyToVector3Array() 8 anos atrás
src 7cd84fb972 Matrix4: Correct format 8 anos atrás
test 9e1c61c14e Matrix4: Changed signature of .makePerspective() 8 anos atrás
utils 3e342c1574 Blender exporter: Fix reference to missing constant 8 anos atrás
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 anos atrás
LICENSE c2e049403f Update LICENSE 9 anos atrás
README.md 4704a6e148 add badging to README.md (#9992) 8 anos atrás
package.json 3ac9be75e2 r83 8 anos atrás
rollup.config.js d57c586695 Renamed three.modules.js to three.module.js. See #10347. 8 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases