Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Bond 7d4ea15901 Merge branch 'dev' of https://github.com/mrdoob/three.js into environment_mapping пре 11 година
build 5f554c0a93 Updated builds. пре 11 година
docs d23db2676b Merge pull request #5485 from vincent/doc.loaders пре 11 година
editor a090e551cd Merge pull request #5603 from elisee/fix-5570 пре 11 година
examples 7d4ea15901 Merge branch 'dev' of https://github.com/mrdoob/three.js into environment_mapping пре 11 година
src 7d4ea15901 Merge branch 'dev' of https://github.com/mrdoob/three.js into environment_mapping пре 11 година
test 99b7e5311a Fix coding style пре 11 година
utils ca84ec2b4e THREE: Moved Projector fallback code. пре 11 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 12 година
LICENSE 4857e75774 Update LICENSE пре 12 година
README.md bb3c743e67 Changed README example to use WebGLRenderer. пре 11 година
bower.json 2d59713328 r69 пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases