Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7ec810a115 Geometry: Minor clean up. 10 лет назад
build c33265466f Updated builds. 11 лет назад
docs 57b31f64e9 possible duplicate? 11 лет назад
editor 5317b5b6ba Editor: Cleaned up Publish commented code. 11 лет назад
examples 1311c0e315 Fixed typo. Fixes #5569. 11 лет назад
src 7ec810a115 Geometry: Minor clean up. 10 лет назад
test 99b7e5311a Fix coding style 11 лет назад
utils 87c5d2a229 Fixed the bone parent index to derive the index value from the bone mapping 11 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE 4857e75774 Update LICENSE 11 лет назад
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 лет назад
bower.json 2d59713328 r69 11 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases