2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7ee97a0a02 Merge branch 'patch-1' of https://github.com/bgirard/three.js into dev 11 жил өмнө
build 4b0ff5df42 Updated builds. 11 жил өмнө
docs f74d036a1a Update Object3D rotation type in docs to Euler 11 жил өмнө
editor 409a9dfcf1 Editor: Prevent accidental back history. 11 жил өмнө
examples f3217642be Merge branch 'dev' of https://github.com/marklundin/three.js into dev 11 жил өмнө
src e5b64af066 Fixes handling undefined args 11 жил өмнө
test 5292d19570 Added tests 12 жил өмнө
utils 7d77a7a8cc Added EdgesHelper 11 жил өмнө
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 жил өмнө
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 жил өмнө
LICENSE eb44ccfc7b Updating copyright year 12 жил өмнө
README.md ad419d40bd r59 12 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases