Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 7f242ab8be Audio: Add missing sign in pause(). преди 5 години
.github d677b47d60 r113 преди 5 години
build caa3a6c2e6 Updated builds. преди 5 години
docs da53a30015 TransformControls: Better error handling and docs. преди 5 години
editor 445384f77d Merge pull request #18651 from Mugen87/dev43 преди 5 години
examples 672729dbd0 Merge pull request #18661 from Itee/patch-1 преди 5 години
files 3536f494e0 Docs: Fixed language selector. преди 5 години
src 7f242ab8be Audio: Add missing sign in pause(). преди 5 години
test b23fb32f20 Deprecate Raycaster's `.linePrecision` (#18590) преди 5 години
utils a2a4312d7f Examples: Clean up. преди 5 години
.editorconfig f1ba3a32ed Remove indent size from .editorconfig преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore 34cc4ef530 fixed some left minimap.js codes преди 5 години
.npmignore ccd86cc603 Include declaration files in npm package преди 6 години
.travis.yml 294d4b291a Tests against latest node преди 7 години
LICENSE e122db35fe Update LICENSE преди 5 години
README.md cf28da969d README: Modernized example. преди 5 години
icon.png c69db34ef8 Added icon.png преди 6 години
package-lock.json 21f8748968 Upgrade dev dependencies. преди 5 години
package.json c23b245814 Updated package.json преди 5 години

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases