Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

moraxy 7f8cdd313b Docs: Updated links to old or deleted examples 8 роки тому
.github fbe827183e r87 8 роки тому
build 8ea959ebb7 Updated builds. 8 роки тому
docs 7f8cdd313b Docs: Updated links to old or deleted examples 8 роки тому
editor 9b6e4baf26 Editor: Fixed import not being able to import the same file twice. Fixes #11987 8 роки тому
examples 7bdd534f9e Merge pull request #12003 from fernandojsg/fixes 8 роки тому
src 856b01d8e3 Fix logarithmicDepthBuffer bug 8 роки тому
test cbcc372184 Moved MorphBlendMesh to examples/js. 8 роки тому
utils 03f7e5da84 Fixes to Maya exporter 8 роки тому
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 роки тому
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 роки тому
LICENSE 6c2e03fea6 Update LICENSE 8 роки тому
README.md e2256a3132 Add module import doc 8 роки тому
bower.json d271add4e8 Added bower.json back. See #10431 8 роки тому
package.json 5ce11d18c4 Bumped npm version. 8 роки тому
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 роки тому

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases