Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7feed00d5e GeometryExporter: Fixed check for FaceVertexUv. Fixes #4446. преди 11 години
build 7abcad576f Updated builds. преди 11 години
docs 94646cf11f Update Animation.html преди 11 години
editor 2269607b48 Added Geometry2Loader and Geometry2Exporter. преди 11 години
examples 7feed00d5e GeometryExporter: Fixed check for FaceVertexUv. Fixes #4446. преди 11 години
src 037c5d51ab Fix some issues with THREE.Animation преди 11 години
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev преди 11 години
utils 9910619968 Added --amd parameter to build.py преди 11 години
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. преди 12 години
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. преди 12 години
LICENSE 4857e75774 Update LICENSE преди 11 години
README.md 75de3f1803 Updated README with BoxGeometry. преди 11 години
bower.json 6ff842c0f4 r66 преди 11 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases