Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 80509b14fe Examples: Use async/await instead of promises. 4 anos atrás
.github 420bfdda51 Update config.yml 4 anos atrás
build 9ca4b6f32b Updated builds. 4 anos atrás
docs 5bf214287f Docs: Use let instead of const. 4 anos atrás
editor 874337e0d4 Merge pull request #20528 from codedeep/editor-color-realtime 4 anos atrás
examples 80509b14fe Examples: Use async/await instead of promises. 4 anos atrás
files 688117aa7f Examples: Improvements to minimal list mode. 5 anos atrás
src 5c7d81ea32 MaterialLoader: Make parse() more robust. 4 anos atrás
test 8840098fb0 Examples: Make files and tags to JSON files. 4 anos atrás
utils 21c1cb23f8 Examples: Resolve linter issues. 4 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore 08bac6a468 cleanup 5 anos atrás
LICENSE e122db35fe Update LICENSE 5 anos atrás
README.md 1d96c8105f Update README.md 4 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json 63ecf2b5ba Updated package-lock.json 4 anos atrás
package.json 0d85ce0e61 Update package.json 4 anos atrás

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases