Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8091b7029a Merge branch 'orbitcontrols-update-epsilon' of https://github.com/jbaicoianu/three.js into dev 11 роки тому
build 0cbd6cc3ab Updated builds. 11 роки тому
docs 3530f329ee Docs: Opera 12 support. 11 роки тому
editor 21d78ed5b7 Editor: Added RaytracingRenderer. 11 роки тому
examples 2b6505090d OrbitControls should only emit change events when distance > epsilon 11 роки тому
src 51f4560bb0 WebGLRenderer: Fixed immediateRenderObject. 11 роки тому
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 роки тому
utils ed09502bfb can cause problems if object and datablock names are different 11 роки тому
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 роки тому
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 роки тому
LICENSE 4857e75774 Update LICENSE 11 роки тому
README.md 75de3f1803 Updated README with BoxGeometry. 11 роки тому
bower.json 6ff842c0f4 r66 11 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases