Mr.doob b267595d40 Removed redundant perPixel assignments. 11 年之前
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controls 6a73ab2e56 OrbitControls: Improved memory management. Minor cleanup. 11 年之前
core a6929f1489 Replaced TypedArray experiments. 12 年之前
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 11 年之前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年之前
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 年之前
exporters 2023889ed1 GeometryExporter: Considering the engine doesn’t support quads anymore, the isTriangle code is now dead. 11 年之前
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 年之前
libs 7103cf69d7 USC example clean up. 11 年之前
loaders edf14d2e6a BufferGeometry: Removed remaining numItems usage. 11 年之前
math a6929f1489 Replaced TypedArray experiments. 12 年之前
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 年之前
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader 11 年之前
renderers b1f827c87d WebGLDeferredRenderer: Removed call to deprecated method. 11 年之前
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 年之前
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. 11 年之前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年之前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 年之前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年之前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 年之前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
Mirror.js 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 11 年之前
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 年之前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年之前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年之前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年之前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 年之前
ShaderSkin.js 04ce05d49c unifying shader names. 11 年之前
ShaderTerrain.js 04ce05d49c unifying shader names. 11 年之前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 年之前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年之前
SimulatorRenderer.js 3c4ec1d1bd Update GPGPU example 11 年之前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 年之前
UCSCharacter.js b267595d40 Removed redundant perPixel assignments. 11 年之前
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 年之前
WaterShader.js 9410acc9a9 #4289 Move isPowerOfTwo to THREE.Math and update all references 11 年之前