2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro 8360b53264 Fix diffuse shader code of Specular-Glossiness 8 жил өмнө
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 жил өмнө
build d0af0b58f7 Updated builds. 8 жил өмнө
docs 5bea97a4d4 docs: correct camera.getWorldDirection() 8 жил өмнө
editor a09c989c08 don't allow scripts to be added to the camera 8 жил өмнө
examples 4a0b4a4716 Add glTF PBR Specular-Glossiness extension support 8 жил өмнө
src 8360b53264 Fix diffuse shader code of Specular-Glossiness 8 жил өмнө
test 38ce9230d9 utils: Fixed regression in IE/Edge with PR #11002 8 жил өмнө
utils ad482004b7 Merge pull request #10581 from Sebasdc/export_double_sided_attribute 8 жил өмнө
.gitignore 5d32ac4d8a add .vscode directory to .gitignore 8 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 6c2e03fea6 Update LICENSE 8 жил өмнө
README.md 09310167c2 Fixed Link to Migration Guide 8 жил өмнө
bower.json d271add4e8 Added bower.json back. See #10431 8 жил өмнө
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 жил өмнө
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases