Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 83a04cf612 Merge pull request #18289 from rhuitl/patch-2 vor 5 Jahren
.github 9edcc24946 r112 vor 5 Jahren
build 110ec68ab8 Updated builds. vor 5 Jahren
docs 94b0ba20a1 Merge pull request #18286 from WestLangley/dev_cube_render_target vor 5 Jahren
editor 2ed8a9e7c3 Editor: Removed SVGRenderer. vor 5 Jahren
examples a655bbec82 SVGRenderer: Refactored fill/stroke opacity code. vor 5 Jahren
files 3536f494e0 Docs: Fixed language selector. vor 5 Jahren
src a9a8dcc504 Add the field `uniformsNeedUpdate` to the typings of `ShaderMaterial`. vor 5 Jahren
test 07335a8d35 WebGLRenderTargetCube -> WebGLCubeRenderTarget vor 5 Jahren
utils 6999147844 Removed WebGLDeferredRenderer. vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
.travis.yml 294d4b291a Tests against latest node vor 6 Jahren
LICENSE e122db35fe Update LICENSE vor 5 Jahren
README.md a53ee62602 use shared-invite url for slack vor 6 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json 0998172670 Updated dev dependencies. vor 5 Jahren
package.json 45418089bd Updated package.json vor 5 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases