Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 84aaddc48b Geometry2: Simpler code. See #4509. 11 tahun lalu
build 3c43cd35ea Updated builds. 11 tahun lalu
docs 3530f329ee Docs: Opera 12 support. 11 tahun lalu
editor 7130f95ae4 Editor: Fixed CTMLoader. 11 tahun lalu
examples 1ec37295bd Examples clean up. 11 tahun lalu
src 84aaddc48b Geometry2: Simpler code. See #4509. 11 tahun lalu
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 tahun lalu
utils 55b1bfef76 WebGLRenderer: Moved builProgram to WebGLProgram. 11 tahun lalu
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 tahun lalu
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 tahun lalu
LICENSE 4857e75774 Update LICENSE 11 tahun lalu
README.md 75de3f1803 Updated README with BoxGeometry. 11 tahun lalu
bower.json 6ff842c0f4 r66 11 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases