Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Leo Singer 84f7367ac6 Add Quaternion dot() method instead of converting to Vector4 преди 11 години
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editor 457c5408e1 Editor: Added SkeletonHelpers. преди 11 години
examples 84f7367ac6 Add Quaternion dot() method instead of converting to Vector4 преди 11 години
src 84f7367ac6 Add Quaternion dot() method instead of converting to Vector4 преди 11 години
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev преди 11 години
utils 99c002a49b Renamed Points to PointCloud. See discussion in e58553d1ba2b32dd13b910d8ec3e82a3c8fa82b3. преди 11 години
.gitignore 6536ce7052 gitignore node_modules преди 11 години
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. преди 11 години
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README.md 8d27161fba Rewording of demo-code narrative. преди 11 години
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
		mesh = new THREE.Mesh( geometry, material );
		
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases