Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 874337e0d4 Merge pull request #20528 from codedeep/editor-color-realtime 4 gadi atpakaļ
.github 420bfdda51 Update config.yml 4 gadi atpakaļ
build 9ca4b6f32b Updated builds. 4 gadi atpakaļ
docs 99caddb1cb Added missing Doctype 4 gadi atpakaļ
editor 874337e0d4 Merge pull request #20528 from codedeep/editor-color-realtime 4 gadi atpakaļ
examples 72e9134658 Examples: Fix typo. 4 gadi atpakaļ
files 688117aa7f Examples: Improvements to minimal list mode. 5 gadi atpakaļ
src 11c6a21f02 Add missing DataTexture2DArray declaration for ts 4 gadi atpakaļ
test 315d0fc94b Object3D: Renamed removeAll to clear. 4 gadi atpakaļ
utils 21c1cb23f8 Examples: Resolve linter issues. 4 gadi atpakaļ
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore 08bac6a468 cleanup 5 gadi atpakaļ
LICENSE e122db35fe Update LICENSE 5 gadi atpakaļ
README.md 4f36177538 Update README.md 4 gadi atpakaļ
icon.png c69db34ef8 Added icon.png 6 gadi atpakaļ
package-lock.json 63ecf2b5ba Updated package-lock.json 4 gadi atpakaļ
package.json 0d85ce0e61 Update package.json 4 gadi atpakaļ

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases