Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ricardo Cabello 880a87b375 Merge pull request #6771 from dubejf/ie-polyfill há 10 anos atrás
build 46bdbd0147 Updated builds. há 10 anos atrás
docs 53876c8dd7 Merge pull request #6768 from dubejf/raysq há 10 anos atrás
editor accf07c8b3 Editor: Listen to window messages (for https://github.com/mrdoob/THREE.InspectorExtension) há 10 anos atrás
examples 51da9b992e Merge pull request #6775 from dubejf/transformctrls há 10 anos atrás
src 880a87b375 Merge pull request #6771 from dubejf/ie-polyfill há 10 anos atrás
test 0b1068cccf Ray: Add distanceSqToPoint method há 10 anos atrás
utils db23097853 MeshPhongMaterial: Added support for Emissive Maps há 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules há 11 anos atrás
.npmignore 99d4757bd4 Add NPM support há 10 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. há 11 anos atrás
LICENSE c12770459e change *copy; to © há 10 anos atrás
README.md b113db75e1 <canvas> -> `WebGL` há 10 anos atrás
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch há 10 anos atrás
package.json 99d4757bd4 Add NPM support há 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases