Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Arthur Silber 88fc758860 Fix error caused by undefined self when using three on the node.js command line (e.g. in tests) 10 роки тому
build 0d0795de3a Updated builds. 10 роки тому
docs 9837e92b7b Removed AOmap and Lightmap from Basic and Lambert 10 роки тому
editor 57271faf7b Editor: Sidebar.Material clean up. 10 роки тому
examples 1b6effb204 Some Examples + Buffers/Maths 10 роки тому
src 88fc758860 Fix error caused by undefined self when using three on the node.js command line (e.g. in tests) 10 роки тому
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 роки тому
utils 723d3f4019 SphereBufferGeometry 10 роки тому
.gitignore 6536ce7052 gitignore node_modules 11 роки тому
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 роки тому
LICENSE c12770459e change *copy; to © 10 роки тому
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 роки тому
bower.json eee2319608 r71 10 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases