Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog 892ad919b0 Merge pull request #18676 from Mugen87/dev11 5 anos atrás
.github d677b47d60 r113 5 anos atrás
build caa3a6c2e6 Updated builds. 5 anos atrás
docs da53a30015 TransformControls: Better error handling and docs. 5 anos atrás
editor 445384f77d Merge pull request #18651 from Mugen87/dev43 5 anos atrás
examples 672729dbd0 Merge pull request #18661 from Itee/patch-1 5 anos atrás
files 3536f494e0 Docs: Fixed language selector. 5 anos atrás
src 892ad919b0 Merge pull request #18676 from Mugen87/dev11 5 anos atrás
test b23fb32f20 Deprecate Raycaster's `.linePrecision` (#18590) 5 anos atrás
utils a2a4312d7f Examples: Clean up. 5 anos atrás
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anos atrás
.gitattributes 5446f535d1 git should handle the line endings 7 anos atrás
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 anos atrás
.npmignore ccd86cc603 Include declaration files in npm package 6 anos atrás
.travis.yml 294d4b291a Tests against latest node 7 anos atrás
LICENSE e122db35fe Update LICENSE 5 anos atrás
README.md cf28da969d README: Modernized example. 5 anos atrás
icon.png c69db34ef8 Added icon.png 6 anos atrás
package-lock.json 21f8748968 Upgrade dev dependencies. 5 anos atrás
package.json c23b245814 Updated package.json 5 anos atrás

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases