Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 8933cc7064 Rename parameter 6 tahun lalu
.github 327c9dde64 r102 6 tahun lalu
build 2a0670b954 Updated builds. 6 tahun lalu
docs 1bb6d19805 Merge pull request #15923 from Mugen87/dev26 6 tahun lalu
editor b3ebf04b4f Editor: Fixed SkeletonHelper usage. 6 tahun lalu
examples 8933cc7064 Rename parameter 6 tahun lalu
src 304fc3c350 PositionalAudio: Update TS definition 6 tahun lalu
test 61a49191a8 Update BufferGeometry tets 6 tahun lalu
utils eebed390cb Added modularize script. 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml 294d4b291a Tests against latest node 6 tahun lalu
LICENSE 3b38509773 Update LICENSE 6 tahun lalu
README.md b36f4af69d Clarify availability of renderers 6 tahun lalu
package-lock.json 8fdbc31a35 Dev: Update google-closure-compiler 6 tahun lalu
package.json a9e6a124be Merge pull request #15895 from Mugen87/dev26 6 tahun lalu
rollup-examples.config.js 3bac627f55 Clean up. 6 tahun lalu
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 tahun lalu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases