Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8aa5b8326c Updated builds. 8 年之前
.github 97c27038df Update ISSUE_TEMPLATE.md 8 年之前
build 8aa5b8326c Updated builds. 8 年之前
docs 4984e2ba41 Merge pull request #10346 from looeee/updateMenu/devRef 8 年之前
editor 9c41aee9aa Editor: Minor UI improvement. 8 年之前
examples d16167f8d8 Merge pull request #10351 from LouisBrunner/feature/FBX-nurbs 8 年之前
src 6acfc12d61 Clean up. 8 年之前
test 6acfc12d61 Clean up. 8 年之前
utils 3e342c1574 Blender exporter: Fix reference to missing constant 8 年之前
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE c2e049403f Update LICENSE 9 年之前
README.md 4704a6e148 add badging to README.md (#9992) 8 年之前
package.json cf975178cd Added property "module" in package.json 8 年之前
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases