Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Gregg Tavares 8abb7c805d better synchronized scrolling 7 tahun lalu
.github d5e3cb3fab Use un-minified three.js in fiddles 7 tahun lalu
build d98677f159 Updated builds. 7 tahun lalu
docs f2024134d7 Update LOD.html 7 tahun lalu
editor b7d826fb4d Editor: Fixed animations not working in WebXR. 7 tahun lalu
examples 8abb7c805d better synchronized scrolling 7 tahun lalu
src ce9e859c20 Merge pull request #14348 from mbredif/patch-1 7 tahun lalu
test 036d9a894c Merge pull request #14377 from mquander/triangle-point-voronoi 7 tahun lalu
utils baf0d97c5b Removed CTM, FBX, msgpack and UTF8 converters. 7 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 tahun lalu
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 tahun lalu
.travis.yml 3f191c3999 Travis CI 7 tahun lalu
LICENSE 5498e9ec31 Update LICENSE 7 tahun lalu
README.md e1f9e8541a README: Added Travis badge 7 tahun lalu
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 tahun lalu
package.json 0949e59f3a r94 7 tahun lalu
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 tahun lalu

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases