Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8b6e0a032b SoftwareRenderer: Minor improvement. пре 11 година
build f6d4d69ffd Updated builds. пре 11 година
docs 1815422425 Docs: Smaller edit button. пре 11 година
editor e1958041e2 Editor: Added support for BufferGeometry .json. пре 11 година
examples 8b6e0a032b SoftwareRenderer: Minor improvement. пре 11 година
src 830bc07022 THREE.Group support in ObjectLoader and ObjectExporter. пре 11 година
test d464040d5f Simplify Box2 and Box3 setFromPoints, add tests. пре 11 година
utils 0b12c45d73 Improvements to the npm build instructions пре 11 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE 4857e75774 Update LICENSE пре 11 година
README.md efab7c41d6 README: Fixed examples link. пре 11 година
bower.json cbb711950d r68 пре 11 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases