Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Benoit Beausejour 8b74317c49 CTMLoader can now properly load very large models by using now uses BufferGeometry's computeOffsets. 11 年之前
build 78c7c8cc4d Updated builds. 11 年之前
docs 994130fad7 update WebGLRenderTarget 11 年之前
editor 39d922d981 Editor: Ignore Sprites when updating selectionBox. 11 年之前
examples 8b74317c49 CTMLoader can now properly load very large models by using now uses BufferGeometry's computeOffsets. 11 年之前
src 4462235bb3 Introduce computeOffsets() and reorderBuffers() to BufferGeometry. 11 年之前
test dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. 11 年之前
utils 62dbfbf99d RenderableFace3 to RenderableFace 11 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 年之前
bower.json 4862f5f111 r65 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases