Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

WestLangley 8b74cbcb94 LightProbeGenerator: rename method 5 年之前
.github 9edcc24946 r112 5 年之前
build 2c68eeb1b0 Updated builds. 5 年之前
docs 6bc6121941 Merge pull request #18291 from takahirox/EffectComposerDoc 5 年之前
editor e1d00b93f6 Editor: Avoid running out of webgl contexts. 5 年之前
examples 8b74cbcb94 LightProbeGenerator: rename method 5 年之前
files 3536f494e0 Docs: Fixed language selector. 5 年之前
src 2c52b411ee Merge pull request #18279 from Mugen87/dev32 5 年之前
test 07335a8d35 WebGLRenderTargetCube -> WebGLCubeRenderTarget 5 年之前
utils 6999147844 Removed WebGLDeferredRenderer. 5 年之前
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年之前
.npmignore ccd86cc603 Include declaration files in npm package 6 年之前
.travis.yml 294d4b291a Tests against latest node 7 年之前
LICENSE e122db35fe Update LICENSE 5 年之前
README.md a53ee62602 use shared-invite url for slack 6 年之前
icon.png c69db34ef8 Added icon.png 6 年之前
package-lock.json 0998172670 Updated dev dependencies. 5 年之前
package.json 45418089bd Updated package.json 5 年之前

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases