Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8c3d13b9e7 Updated builds. 8 jaren geleden
.github 97c27038df Update ISSUE_TEMPLATE.md 9 jaren geleden
build 8c3d13b9e7 Updated builds. 8 jaren geleden
docs 4810923092 Merge pull request #10604 from handwritingio/fix-animation-utils-docs 8 jaren geleden
editor 99c9c862dc Editor/App: Added edit button back. 8 jaren geleden
examples 0afa7a9363 Replaced Math.max.apply( Max, ... ) with setIndexArray(). See #10603. 8 jaren geleden
src 0afa7a9363 Replaced Math.max.apply( Max, ... ) with setIndexArray(). See #10603. 8 jaren geleden
test b23734b85a Fix typo, add a unit test 8 jaren geleden
utils c878e57a5f Loader.js loadTexture method looks for 'repeat' or 'mirror' strings but Blender JSON exporter write them as 'RepeatWrapping' and 'MirrorerRepeatWrapping'. 8 jaren geleden
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 jaren geleden
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 jaren geleden
LICENSE 6c2e03fea6 Update LICENSE 8 jaren geleden
README.md 09310167c2 Fixed Link to Migration Guide 8 jaren geleden
package.json 088a75b92c remove bower.json from package.json 8 jaren geleden
rollup.config.js 205b25856b Clean up. 8 jaren geleden

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases