Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy 8c9986a0dc [gltf] Sanitize node names. 8 éve
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 éve
build 31ba90d775 Updated builds. 8 éve
docs 5d08c1d213 Merge pull request #11492 from looeee/patch-5 8 éve
editor 61520f0d8a Fixed some more lgtm.com alerts. 8 éve
examples 8c9986a0dc [gltf] Sanitize node names. 8 éve
src 8c9986a0dc [gltf] Sanitize node names. 8 éve
test 8c9986a0dc [gltf] Sanitize node names. 8 éve
utils 89cb329fec Replaced python obj converter with node.js script. 8 éve
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 éve
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 éve
LICENSE 6c2e03fea6 Update LICENSE 8 éve
README.md 09310167c2 Fixed Link to Migration Guide 8 éve
bower.json d271add4e8 Added bower.json back. See #10431 8 éve
package.json d87f4a544a Build: Added google-closure-compiler to dev dependencies 8 éve
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 éve

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases